| Commit message (Expand) | Author | Files | Lines |
2016-11-07 | partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ass... | UbitUmarov | 1 | -135/+141 |
2016-11-07 | start removing old hack of using SetMomentum to just set instant velocity, no... | UbitUmarov | 3 | -7/+39 |
2016-11-06 | restrict ubOde castray with terrain range only on horizontal plane, let it fi... | UbitUmarov | 1 | -1/+10 |
2016-11-02 | ubOde: if a mesh does not contain data for shape type PRIM, dont collide as c... | UbitUmarov | 1 | -1/+6 |
2016-10-03 | BulletSim: zero velocity target when setting velocity through the | Robert Adams | 2 | -2/+12 |
2016-09-30 | BulletSim: fix problem with avatar velocity going to zero when flying across | Robert Adams | 3 | -59/+58 |
2016-09-12 | put a lock back in ubOde character :( | UbitUmarov | 1 | -29/+22 |
2016-09-05 | ubMeshmerizer: add a few more try{} guards in file operations, etc | UbitUmarov | 2 | -46/+50 |
2016-09-02 | ConvexDecomposition remove a copy of vertices not needed for ubOde | UbitUmarov | 2 | -6/+92 |
2016-09-02 | ConvexDecomposition fix some incorrect convexhull mesh generation for ubOde | UbitUmarov | 1 | -13/+27 |
2016-09-01 | remove some MegaRegions code from ubOde | UbitUmarov | 1 | -124/+66 |
2016-09-01 | remove some MegaRegions code from physics | UbitUmarov | 4 | -78/+0 |
2016-08-29 | ubOde add a missing decimal dot :) | UbitUmarov | 1 | -2/+2 |
2016-08-29 | ubOde mouse look steer with some MOUSELOOK_BANK action | UbitUmarov | 1 | -18/+51 |
2016-08-28 | missing file | UbitUmarov | 1 | -0/+1 |
2016-08-28 | my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) | UbitUmarov | 1 | -39/+103 |
2016-08-27 | remove excess data | UbitUmarov | 1 | -3/+0 |
2016-08-27 | Import plumbing from Halcyon for camera data to physics engine. | Vegaslon | 1 | -1/+24 |
2016-08-22 | change ODEs topcolliders code ( still bad), plus a few memory leaks | UbitUmarov | 2 | -28/+27 |
2016-08-22 | remove unnecessary lock | UbitUmarov | 1 | -31/+21 |
2016-08-22 | minor locking issue | UbitUmarov | 1 | -2/+2 |
2016-08-22 | workaround potencial memory leaks | UbitUmarov | 1 | -13/+7 |
2016-08-19 | fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor... | UbitUmarov | 2 | -6/+28 |
2016-08-17 | ubOde reduce collision_start latency in same cases (only one collision happen... | UbitUmarov | 2 | -10/+8 |
2016-08-09 | tell prim name on some more ubMeshmerizer error/warn messages | UbitUmarov | 1 | -2/+2 |
2016-08-06 | ubOde revert making vehicle hover height disable hover. This at least breaks... | UbitUmarov | 1 | -1/+1 |
2016-08-06 | ubOde a few changes to collisions reporting | UbitUmarov | 3 | -31/+62 |
2016-08-04 | also disable vehicle hover if its hover is set to zero | UbitUmarov | 1 | -1/+1 |
2016-08-04 | apply external forces and torque to vehicles also, as other engines do | UbitUmarov | 2 | -8/+15 |
2016-08-02 | reduce ubOde walking super climbers | UbitUmarov | 1 | -0/+17 |
2016-07-25 | remove redundant check | UbitUmarov | 1 | -2/+1 |
2016-07-25 | add give a body to default rootVelocity | UbitUmarov | 1 | -1/+1 |
2016-07-25 | add missing overrides | UbitUmarov | 2 | -2/+2 |
2016-07-25 | revert bad last changes and fix the issue another way | UbitUmarov | 4 | -10/+27 |
2016-07-25 | ubOde bug fix | UbitUmarov | 2 | -2/+4 |
2016-07-25 | change bullet relative velocity sign to match ubOde | UbitUmarov | 1 | -1/+1 |
2016-07-25 | preserve max relative velocity on a colision report time slice | UbitUmarov | 1 | -1/+12 |
2016-07-24 | ubOde actually revert last change don't send unnecessary empty collisions, wi... | UbitUmarov | 1 | -2/+2 |
2016-07-24 | ubOde still on relative velocity. Make ubOde report avatar empty collisions ... | UbitUmarov | 1 | -5/+11 |
2016-07-24 | ubOde try to improve contact velocity on first avatar collision with terrain | UbitUmarov | 1 | -2/+5 |
2016-07-24 | ubOde fix contact relative velocity sign | UbitUmarov | 1 | -30/+31 |
2016-07-04 | add EngineName also to the others | UbitUmarov | 3 | -0/+18 |
2016-07-04 | add EngineName also to old ODE | UbitUmarov | 2 | -2/+8 |
2016-07-04 | add OSSL osGetPhysicsEngineName(). this returns a string with name and versio... | UbitUmarov | 3 | -4/+11 |
2016-06-29 | change ubOde module, hopefully for better handling of multiple scenes on same... | UbitUmarov | 1 | -25/+35 |
2016-04-07 | CR safari. Remove gratuitious CRs in some files | Melanie Thielker | 1 | -56/+56 |
2016-03-06 | BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9. | Robert Adams | 3 | -91/+129 |
2016-03-06 | BulletSim: Send out avatar position update if velocity is now zero | Robert Adams | 1 | -1/+1 |
2016-02-21 | Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ... | Diva Canto | 9 | -9/+9 |
2016-01-20 | BulletSim: increase default value of AvatarStopZeroThreshold as this reduces | Robert Adams | 1 | -1/+1 |