| Commit message (Collapse) | Author | Files | Lines |
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time)
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physics(long forgotten fix)
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case on circle hollow shape
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Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing
of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity
sets a velocity target and the movement motor is used to accelerate the'
avatar to that velocity.
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asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc
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now that TargetVelocity is avaiable
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find physical avatars.
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convex as before but just don't collide matching the type NONE viewers display in this case
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SetMomentum method.
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region boundries.
Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and
have both BSPrim and BSCharacter share the code.
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
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happening and more than 50ms since last)
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breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments
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will patch it elsewhere
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