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2017-01-05Massive tab and trailing space cleanupMelanie Thielker70-3353/+3353
2016-12-30remove a gc.collect that isn't very usefull (on the right engine thisUbitUmarov2-1855/+2602
time)
2016-12-30remove a gc.collect that isn't very usefullUbitUmarov1-2602/+1853
2016-12-12ubOde other convex type objects other than mesh and sculpt also don't have holesUbitUmarov2-4/+7
2016-12-12ubOde simple spheres and boxes with type convex have no holes on ↵UbitUmarov1-9/+15
physics(long forgotten fix)
2016-12-03ubMeshmerizer, fix the orientation of last triangle on top/bottom faces in ↵UbitUmarov1-2/+2
case on circle hollow shape
2016-11-26 avoid doing unnecessary heavy things on change physics repUbitUmarov1-0/+7
2016-11-18 a few more changes on potencial mem issuesUbitUmarov1-2/+8
2016-11-17minor changes to ubMeshmerizer memory useUbitUmarov2-68/+67
2016-11-13BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams4-51/+47
Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity sets a velocity target and the movement motor is used to accelerate the' avatar to that velocity.
2016-11-12ubOde fix a multhreading timming issueUbitUmarov1-2/+2
2016-11-10ubOde: add a needed lockUbitUmarov1-5/+11
2016-11-07partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ↵UbitUmarov1-135/+141
asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc
2016-11-07start removing old hack of using SetMomentum to just set instant velocity, ↵UbitUmarov3-7/+39
now that TargetVelocity is avaiable
2016-11-06restrict ubOde castray with terrain range only on horizontal plane, let it ↵UbitUmarov1-1/+10
find physical avatars.
2016-11-02ubOde: if a mesh does not contain data for shape type PRIM, dont collide as ↵UbitUmarov1-1/+6
convex as before but just don't collide matching the type NONE viewers display in this case
2016-10-03BulletSim: zero velocity target when setting velocity through theRobert Adams2-2/+12
SetMomentum method.
2016-09-30BulletSim: fix problem with avatar velocity going to zero when flying acrossRobert Adams3-59/+58
region boundries. Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and have both BSPrim and BSCharacter share the code.
2016-09-12put a lock back in ubOde character :(UbitUmarov1-29/+22
2016-09-05ubMeshmerizer: add a few more try{} guards in file operations, etcUbitUmarov2-46/+50
2016-09-02ConvexDecomposition remove a copy of vertices not needed for ubOdeUbitUmarov2-6/+92
2016-09-02ConvexDecomposition fix some incorrect convexhull mesh generation for ubOdeUbitUmarov1-13/+27
2016-09-01remove some MegaRegions code from ubOdeUbitUmarov1-124/+66
2016-09-01remove some MegaRegions code from physicsUbitUmarov4-78/+0
2016-08-29ubOde add a missing decimal dot :)UbitUmarov1-2/+2
2016-08-29ubOde mouse look steer with some MOUSELOOK_BANK actionUbitUmarov1-18/+51
2016-08-28missing fileUbitUmarov1-0/+1
2016-08-28my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov1-39/+103
2016-08-27remove excess dataUbitUmarov1-3/+0
2016-08-27Import plumbing from Halcyon for camera data to physics engine.Vegaslon1-1/+24
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-08-22change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2-28/+27
2016-08-22remove unnecessary lockUbitUmarov1-31/+21
2016-08-22minor locking issueUbitUmarov1-2/+2
2016-08-22workaround potencial memory leaksUbitUmarov1-13/+7
2016-08-19fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵UbitUmarov2-6/+28
core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
2016-08-17ubOde reduce collision_start latency in same cases (only one collision ↵UbitUmarov2-10/+8
happening and more than 50ms since last)
2016-08-09tell prim name on some more ubMeshmerizer error/warn messagesUbitUmarov1-2/+2
2016-08-06 ubOde revert making vehicle hover height disable hover. This at least ↵UbitUmarov1-1/+1
breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments
2016-08-06 ubOde a few changes to collisions reportingUbitUmarov3-31/+62
2016-08-04also disable vehicle hover if its hover is set to zeroUbitUmarov1-1/+1
2016-08-04apply external forces and torque to vehicles also, as other engines doUbitUmarov2-8/+15
2016-08-02reduce ubOde walking super climbersUbitUmarov1-0/+17
2016-07-25remove redundant checkUbitUmarov1-2/+1
2016-07-25add give a body to default rootVelocityUbitUmarov1-1/+1
2016-07-25add missing overridesUbitUmarov2-2/+2
2016-07-25revert bad last changes and fix the issue another wayUbitUmarov4-10/+27
2016-07-25ubOde bug fixUbitUmarov2-2/+4
2016-07-25change bullet relative velocity sign to match ubOdeUbitUmarov1-1/+1
2016-07-25preserve max relative velocity on a colision report time sliceUbitUmarov1-1/+12
2016-07-24ubOde actually revert last change don't send unnecessary empty collisions, ↵UbitUmarov1-2/+2
will patch it elsewhere