| Commit message (Expand) | Author | Files | Lines |
2016-08-09 | tell prim name on some more ubMeshmerizer error/warn messages | UbitUmarov | 1 | -2/+2 |
2016-08-06 | ubOde revert making vehicle hover height disable hover. This at least breaks... | UbitUmarov | 1 | -1/+1 |
2016-08-06 | ubOde a few changes to collisions reporting | UbitUmarov | 3 | -31/+62 |
2016-08-04 | also disable vehicle hover if its hover is set to zero | UbitUmarov | 1 | -1/+1 |
2016-08-04 | apply external forces and torque to vehicles also, as other engines do | UbitUmarov | 2 | -8/+15 |
2016-08-02 | reduce ubOde walking super climbers | UbitUmarov | 1 | -0/+17 |
2016-07-25 | remove redundant check | UbitUmarov | 1 | -2/+1 |
2016-07-25 | add give a body to default rootVelocity | UbitUmarov | 1 | -1/+1 |
2016-07-25 | add missing overrides | UbitUmarov | 2 | -2/+2 |
2016-07-25 | revert bad last changes and fix the issue another way | UbitUmarov | 4 | -10/+27 |
2016-07-25 | ubOde bug fix | UbitUmarov | 2 | -2/+4 |
2016-07-25 | change bullet relative velocity sign to match ubOde | UbitUmarov | 1 | -1/+1 |
2016-07-25 | preserve max relative velocity on a colision report time slice | UbitUmarov | 1 | -1/+12 |
2016-07-24 | ubOde actually revert last change don't send unnecessary empty collisions, wi... | UbitUmarov | 1 | -2/+2 |
2016-07-24 | ubOde still on relative velocity. Make ubOde report avatar empty collisions ... | UbitUmarov | 1 | -5/+11 |
2016-07-24 | ubOde try to improve contact velocity on first avatar collision with terrain | UbitUmarov | 1 | -2/+5 |
2016-07-24 | ubOde fix contact relative velocity sign | UbitUmarov | 1 | -30/+31 |
2016-07-04 | add EngineName also to the others | UbitUmarov | 3 | -0/+18 |
2016-07-04 | add EngineName also to old ODE | UbitUmarov | 2 | -2/+8 |
2016-07-04 | add OSSL osGetPhysicsEngineName(). this returns a string with name and versio... | UbitUmarov | 3 | -4/+11 |
2016-06-29 | change ubOde module, hopefully for better handling of multiple scenes on same... | UbitUmarov | 1 | -25/+35 |
2016-04-07 | CR safari. Remove gratuitious CRs in some files | Melanie Thielker | 1 | -56/+56 |
2016-03-06 | BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9. | Robert Adams | 3 | -91/+129 |
2016-03-06 | BulletSim: Send out avatar position update if velocity is now zero | Robert Adams | 1 | -1/+1 |
2016-02-21 | Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ... | Diva Canto | 9 | -9/+9 |
2016-01-20 | BulletSim: increase default value of AvatarStopZeroThreshold as this reduces | Robert Adams | 1 | -1/+1 |
2016-01-19 | BulletSim: make collision sounds work most of the time. Seems that collisions | Robert Adams | 3 | -5/+9 |
2016-01-18 | BulletSim: add stationary suppression on AddForce application. This enables | Robert Adams | 1 | -0/+4 |
2016-01-18 | BulletSim: fix problem of not zeroing motion when stationary (drift problem from | Robert Adams | 1 | -66/+40 |
2016-01-18 | BulletSim: change method signatures for internal AddForce methods to remove | Robert Adams | 6 | -17/+21 |
2016-01-18 | BulletSim: revert avatar stationary testing for having slight velocity. | Robert Adams | 1 | -5/+14 |
2016-01-10 | BulletSim: fix Mantis 7798: land collisions not working. | Robert Adams | 1 | -2/+6 |
2016-01-10 | BulletSim: tweaking so avatar can be pushed. In particular, llPushObject, | Robert Adams | 5 | -18/+57 |
2015-12-26 | ubMeshmerizer: remove some wrong faces still present in taper cases, some cod... | UbitUmarov | 3 | -210/+234 |
2015-12-26 | fix cilinder and cone physics mesh | UbitUmarov | 1 | -0/+2 |
2015-12-24 | add prim estimated center of mass correction also for tortured prims meshs. ... | UbitUmarov | 1 | -0/+4 |
2015-12-17 | remove the unused OBB physics parameters export, since they aren't actually u... | UbitUmarov | 2 | -53/+0 |
2015-12-12 | improve a bit llpushobject on avatars using bullet, but force is ignored a fe... | UbitUmarov | 1 | -0/+8 |
2015-12-09 | add some missing GC.RemoveMemoryPressure() | UbitUmarov | 1 | -0/+2 |
2015-11-30 | BulletSim: fix collision sound calculation. Modify some routines to make | Robert Adams | 4 | -20/+27 |
2015-11-29 | let Bullet do collision sounds (RAdams plz fix the relative speed) | UbitUmarov | 1 | -1/+8 |
2015-11-28 | let old ODE trigger collision sounds like ubOde | UbitUmarov | 2 | -2/+21 |
2015-11-27 | add a nasty global lock, ode.dll requires on multi regions per instance ( als... | UbitUmarov | 1 | -5/+8 |
2015-11-21 | add thread allocation calls for new ode.dll (old ode) | UbitUmarov | 2 | -16/+25 |
2015-11-21 | some cleanup, allow cast rays to collide with terrain within limited range (... | UbitUmarov | 3 | -366/+8 |
2015-11-21 | remove some compile warnings increasing total number by 2 | UbitUmarov | 2 | -2/+2 |
2015-11-20 | stop the Vehicle AFTER fixing position not before, bc stop code also updates... | UbitUmarov | 1 | -6/+5 |
2015-11-20 | stop a Vehicle on a failed region cross (or empty border) (old ode) | UbitUmarov | 2 | -0/+13 |
2015-11-20 | remove Ode.Net - missing file. ( old ode may be broken now) | UbitUmarov | 1 | -0/+2025 |
2015-11-20 | remove the hard to maintain Ode.Net wrapper only in use by old ode | UbitUmarov | 8 | -290/+33 |