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2016-07-25remove redundant checkUbitUmarov1-2/+1
2016-07-25add give a body to default rootVelocityUbitUmarov1-1/+1
2016-07-25add missing overridesUbitUmarov2-2/+2
2016-07-25revert bad last changes and fix the issue another wayUbitUmarov4-10/+27
2016-07-25ubOde bug fixUbitUmarov2-2/+4
2016-07-25change bullet relative velocity sign to match ubOdeUbitUmarov1-1/+1
2016-07-25preserve max relative velocity on a colision report time sliceUbitUmarov1-1/+12
2016-07-24ubOde actually revert last change don't send unnecessary empty collisions, wi...UbitUmarov1-2/+2
2016-07-24ubOde still on relative velocity. Make ubOde report avatar empty collisions ...UbitUmarov1-5/+11
2016-07-24ubOde try to improve contact velocity on first avatar collision with terrainUbitUmarov1-2/+5
2016-07-24ubOde fix contact relative velocity signUbitUmarov1-30/+31
2016-07-04add EngineName also to the othersUbitUmarov3-0/+18
2016-07-04add EngineName also to old ODEUbitUmarov2-2/+8
2016-07-04add OSSL osGetPhysicsEngineName(). this returns a string with name and versio...UbitUmarov3-4/+11
2016-06-29change ubOde module, hopefully for better handling of multiple scenes on same...UbitUmarov1-25/+35
2016-04-07CR safari. Remove gratuitious CRs in some filesMelanie Thielker1-56/+56
2016-03-06BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams3-91/+129
2016-03-06BulletSim: Send out avatar position update if velocity is now zeroRobert Adams1-1/+1
2016-02-21Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ...Diva Canto9-9/+9
2016-01-20BulletSim: increase default value of AvatarStopZeroThreshold as this reducesRobert Adams1-1/+1
2016-01-19BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams3-5/+9
2016-01-18BulletSim: add stationary suppression on AddForce application. This enablesRobert Adams1-0/+4
2016-01-18BulletSim: fix problem of not zeroing motion when stationary (drift problem fromRobert Adams1-66/+40
2016-01-18BulletSim: change method signatures for internal AddForce methods to removeRobert Adams6-17/+21
2016-01-18BulletSim: revert avatar stationary testing for having slight velocity.Robert Adams1-5/+14
2016-01-10BulletSim: fix Mantis 7798: land collisions not working.Robert Adams1-2/+6
2016-01-10BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams5-18/+57
2015-12-26ubMeshmerizer: remove some wrong faces still present in taper cases, some cod...UbitUmarov3-210/+234
2015-12-26fix cilinder and cone physics meshUbitUmarov1-0/+2
2015-12-24 add prim estimated center of mass correction also for tortured prims meshs. ...UbitUmarov1-0/+4
2015-12-17remove the unused OBB physics parameters export, since they aren't actually u...UbitUmarov2-53/+0
2015-12-12improve a bit llpushobject on avatars using bullet, but force is ignored a fe...UbitUmarov1-0/+8
2015-12-09add some missing GC.RemoveMemoryPressure()UbitUmarov1-0/+2
2015-11-30BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams4-20/+27
2015-11-29let Bullet do collision sounds (RAdams plz fix the relative speed)UbitUmarov1-1/+8
2015-11-28let old ODE trigger collision sounds like ubOdeUbitUmarov2-2/+21
2015-11-27add a nasty global lock, ode.dll requires on multi regions per instance ( als...UbitUmarov1-5/+8
2015-11-21 add thread allocation calls for new ode.dll (old ode)UbitUmarov2-16/+25
2015-11-21 some cleanup, allow cast rays to collide with terrain within limited range (...UbitUmarov3-366/+8
2015-11-21 remove some compile warnings increasing total number by 2UbitUmarov2-2/+2
2015-11-20 stop the Vehicle AFTER fixing position not before, bc stop code also updates...UbitUmarov1-6/+5
2015-11-20 stop a Vehicle on a failed region cross (or empty border) (old ode)UbitUmarov2-0/+13
2015-11-20 remove Ode.Net - missing file. ( old ode may be broken now)UbitUmarov1-0/+2025
2015-11-20 remove the hard to maintain Ode.Net wrapper only in use by old odeUbitUmarov8-290/+33
2015-11-20ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...UbitUmarov2-4/+23
2015-11-12minor: reset character collision flags, even if without a BodyUbitUmarov1-2/+6
2015-11-12 add some safeguard checksUbitUmarov1-3/+4
2015-11-08rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...UbitUmarov1-1/+1
2015-11-08 change maximum angular velocity to a value derived from heartbeat rate and N...UbitUmarov2-7/+11
2015-11-08 fix wrong condition to set low angular velocity as Zero.UbitUmarov1-4/+4