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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2015-10-20
stop using a vector3 to store axis locks 3bit flags in ubOde
UbitUmarov
2
-38
/
+46
2015-10-20
move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...
UbitUmarov
1
-1
/
+14
2015-10-18
On to 0.8.3!
Diva Canto
3
-3
/
+3
2015-10-18
stop a object when making it not physical
UbitUmarov
1
-2
/
+9
2015-10-17
Fix wrong active angularlock detection (it was only burning cpu), stop tryin...
UbitUmarov
2
-16
/
+11
2015-10-17
fix GetTerrainHeightAtXY for large regions. Also change ode dispose()
UbitUmarov
1
-386
/
+30
2015-10-15
bug fix. Some rare meshs reported as having +-infinity dimensions
UbitUmarov
1
-6
/
+28
2015-10-14
More exception catching in ODE at shutdown. Not sure why the exception happens.
Diva Canto
1
-1
/
+10
2015-10-14
Fixed exception upon shutting down in plain ODE.
Diva Canto
1
-2
/
+5
2015-10-14
fix a typo..
UbitUmarov
1
-1
/
+0
2015-10-14
bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer
UbitUmarov
1
-68
/
+74
2015-10-13
reduce jitter due to viewer interpolators on objects that are really almost ...
UbitUmarov
1
-37
/
+87
2015-10-13
change fps and dilation (still something not that usefull). make collisions ...
UbitUmarov
1
-86
/
+77
2015-10-13
rename UbitMeshmerizer class as ubMeshmerizer
UbitUmarov
1
-1
/
+1
2015-10-12
detect a fully degenerated mesh and avoid using it and so crashing ubOde
UbitUmarov
2
-1
/
+18
2015-10-11
use System.IO.Compression.DeflateStream for mesh decompression like master, s...
UbitUmarov
1
-9
/
+9
2015-10-11
display prim name, if unzip of selected phsyics mesh part fails on ubMeshmer...
UbitUmarov
1
-1
/
+1
2015-10-02
Implement an overridable implementation of PhysicsActor.SetVehicle()
Robert Adams
2
-2
/
+103
2015-09-30
add get method on physics actors PIDHoverActive
UbitUmarov
11
-5
/
+21
2015-09-30
first steps adding suport for llSetHoverHeight() called from attachments on ...
UbitUmarov
1
-16
/
+143
2015-09-24
add physics assistance on placement of a new object. This may help on mantis...
UbitUmarov
1
-6
/
+3
2015-09-23
fix for future non square regions
UbitUmarov
2
-5
/
+6
2015-09-23
same for old Ode
UbitUmarov
1
-1
/
+1
2015-09-23
remove a odd floating offset on physical prims/terrain collisions
UbitUmarov
1
-16
/
+9
2015-09-17
recover bulletS fps math change lost in merge
UbitUmarov
1
-2
/
+3
2015-09-13
change the names also on the assembyInfo files
UbitUmarov
2
-7
/
+7
2015-09-12
rename Ubit physics modules
UbitUmarov
17
-70
/
+71
2015-09-12
fix the typos that seem to matter so much to some :p
UbitUmarov
2
-2
/
+2
2015-09-09
minor clean, letting small classes be own module class
UbitUmarov
1
-2
/
+4
2015-09-09
let old ode also have a Module class
UbitUmarov
3
-80
/
+113
2015-09-09
found core hack to fix modules interdependencies RegionLoaded is not that ob...
UbitUmarov
2
-24
/
+37
2015-09-09
split Module from its scene, so if not enabled there is no scene memory allo...
UbitUmarov
2
-97
/
+113
2015-09-09
demote ConvexDecompositionDotNet to a simple dll, i had made it a region module
UbitUmarov
24
-27
/
+23
2015-09-09
retouch ubitode module
UbitUmarov
1
-119
/
+52
2015-09-08
and now.. seems to work.. but does it really work?
UbitUmarov
2
-53
/
+65
2015-09-08
properties folders
UbitUmarov
3
-3
/
+45
2015-09-08
a mess with Modules and Module
UbitUmarov
40
-44
/
+44
2015-09-08
more on compile..
UbitUmarov
1
-1
/
+2
2015-09-08
more on compile..
UbitUmarov
8
-39
/
+42
2015-09-08
opps my files?
UbitUmarov
1
-0
/
+340
2015-09-08
opps my files?
UbitUmarov
9
-0
/
+13829
2015-09-08
rename Ubitode
UbitUmarov
10
-14169
/
+0
2015-09-08
fix some compile
UbitUmarov
24
-23
/
+24
2015-09-08
fix some compile
UbitUmarov
3
-26
/
+53
2015-09-08
More 'everything is a module' merging.
Robert Adams
16
-2
/
+18368
2015-09-05
Changed a couple of comments to be more generic
Diva Canto
2
-3
/
+3
2015-09-05
let ode suport var size regions
UbitUmarov
2
-152
/
+143
2015-09-04
Fixes a problem with Bullet physics when it is configured to run on a separat...
Diva Canto
1
-0
/
+2
2015-09-04
POSScene wasn't really a region module. Fixed now.
Diva Canto
1
-1
/
+1
2015-09-01
Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ve...
Diva Canto
4
-4
/
+622
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