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2015-10-14 fix a typo..UbitUmarov1-1/+0
2015-10-14 bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov1-68/+74
2015-10-13 reduce jitter due to viewer interpolators on objects that are really almost ...UbitUmarov1-37/+87
2015-10-13 change fps and dilation (still something not that usefull). make collisions ...UbitUmarov1-86/+77
2015-10-13 rename UbitMeshmerizer class as ubMeshmerizerUbitUmarov1-1/+1
2015-10-12 detect a fully degenerated mesh and avoid using it and so crashing ubOdeUbitUmarov2-1/+18
2015-10-11use System.IO.Compression.DeflateStream for mesh decompression like master, s...UbitUmarov1-9/+9
2015-10-11 display prim name, if unzip of selected phsyics mesh part fails on ubMeshmer...UbitUmarov1-1/+1
2015-10-02Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2-2/+103
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov11-5/+21
2015-09-30 first steps adding suport for llSetHoverHeight() called from attachments on ...UbitUmarov1-16/+143
2015-09-24 add physics assistance on placement of a new object. This may help on mantis...UbitUmarov1-6/+3
2015-09-23 fix for future non square regionsUbitUmarov2-5/+6
2015-09-23 same for old OdeUbitUmarov1-1/+1
2015-09-23 remove a odd floating offset on physical prims/terrain collisionsUbitUmarov1-16/+9
2015-09-17recover bulletS fps math change lost in mergeUbitUmarov1-2/+3
2015-09-13change the names also on the assembyInfo filesUbitUmarov2-7/+7
2015-09-12rename Ubit physics modulesUbitUmarov17-70/+71
2015-09-12 fix the typos that seem to matter so much to some :pUbitUmarov2-2/+2
2015-09-09minor clean, letting small classes be own module classUbitUmarov1-2/+4
2015-09-09 let old ode also have a Module classUbitUmarov3-80/+113
2015-09-09 found core hack to fix modules interdependencies RegionLoaded is not that ob...UbitUmarov2-24/+37
2015-09-09 split Module from its scene, so if not enabled there is no scene memory allo...UbitUmarov2-97/+113
2015-09-09 demote ConvexDecompositionDotNet to a simple dll, i had made it a region moduleUbitUmarov24-27/+23
2015-09-09 retouch ubitode moduleUbitUmarov1-119/+52
2015-09-08and now.. seems to work.. but does it really work?UbitUmarov2-53/+65
2015-09-08properties foldersUbitUmarov3-3/+45
2015-09-08a mess with Modules and ModuleUbitUmarov40-44/+44
2015-09-08more on compile..UbitUmarov1-1/+2
2015-09-08more on compile..UbitUmarov8-39/+42
2015-09-08opps my files?UbitUmarov1-0/+340
2015-09-08opps my files?UbitUmarov9-0/+13829
2015-09-08 rename UbitodeUbitUmarov10-14169/+0
2015-09-08 fix some compileUbitUmarov24-23/+24
2015-09-08 fix some compileUbitUmarov3-26/+53
2015-09-08More 'everything is a module' merging.Robert Adams16-2/+18368
2015-09-05Changed a couple of comments to be more genericDiva Canto2-3/+3
2015-09-05let ode suport var size regionsUbitUmarov2-152/+143
2015-09-04Fixes a problem with Bullet physics when it is configured to run on a separat...Diva Canto1-0/+2
2015-09-04POSScene wasn't really a region module. Fixed now.Diva Canto1-1/+1
2015-09-01Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ve...Diva Canto4-4/+622
2015-08-31Deleted physics plugin classes.Diva Canto8-534/+4
2015-08-31Physics refactoring: all unit tests pass.Diva Canto6-19/+51
2015-08-31First commit where physics work as region module.Diva Canto6-9/+36
2015-08-31All physics plugins are now region modules. Compiles but doesn't run.Diva Canto22-1141/+1348
2015-08-31Fixed a namespace dependency. Also started preparing prebuild.xml for making ...Diva Canto2-2/+2
2015-08-31Refactored Meshing modules:Diva Canto10-60/+142
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto53-59/+59
2015-08-30Renamed the namespaces tooDiva Canto88-135/+135
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto107-0/+48778