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path: root/OpenSim/Region/PhysicsModules/ubOdeMeshing (follow)
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* more use of simpler xml encoder on inventory fetch, plus other cosmeticsUbitUmarov2018-10-061-1/+0
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* and some more guard try{}catch{} on ub mesh processingUbitUmarov2018-07-291-8/+31
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* pesty warningsUbitUmarov2018-01-171-3/+1
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* recover a lost null checkUbitUmarov2018-01-151-1/+2
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* shut up some pesty warningsUbitUmarov2018-01-151-3/+2
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* add a missing return on a mesh decode error in ubOdemeshmerizerUbitUmarov2017-12-141-1/+2
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* Oops fix also default UseMeshiesPhysicsMesh also on ubOdeUbitUmarov2017-08-021-1/+1
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* add a rudimentary version control to ubOde meshs cacheUbitUmarov2017-07-231-90/+90
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* ubOde: remove some dead codeUbitUmarov2017-07-221-84/+1
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* ubOde suport convex shapes on all normal prims and sculpts. Since code is ↵UbitUmarov2017-07-211-18/+115
| | | | experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems
* ubMeshmerizer: fix the orientation of last triangle on top/bottom faces ofUbitUmarov2017-04-261-2/+2
| | | | | hollow cylinders plz delete contents of bin/MeshCache to remove defective entries"
* Comment two very spammy debug messages that the usr can't do anything aboutMelanie Thielker2017-01-301-2/+2
| | | | Make a third one conditional.
* Massive tab and trailing space cleanupMelanie Thielker2017-01-055-46/+46
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* ubOde other convex type objects other than mesh and sculpt also don't have holesUbitUmarov2016-12-121-3/+6
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* ubMeshmerizer, fix the orientation of last triangle on top/bottom faces in ↵UbitUmarov2016-12-031-2/+2
| | | | case on circle hollow shape
* a few more changes on potencial mem issuesUbitUmarov2016-11-181-2/+8
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* minor changes to ubMeshmerizer memory useUbitUmarov2016-11-172-68/+67
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* partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ↵UbitUmarov2016-11-071-135/+141
| | | | asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc
* ubOde: if a mesh does not contain data for shape type PRIM, dont collide as ↵UbitUmarov2016-11-021-1/+6
| | | | convex as before but just don't collide matching the type NONE viewers display in this case
* ubMeshmerizer: add a few more try{} guards in file operations, etcUbitUmarov2016-09-052-46/+50
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* ConvexDecomposition remove a copy of vertices not needed for ubOdeUbitUmarov2016-09-021-5/+78
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* minor locking issueUbitUmarov2016-08-221-2/+2
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* workaround potencial memory leaksUbitUmarov2016-08-221-13/+7
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* tell prim name on some more ubMeshmerizer error/warn messagesUbitUmarov2016-08-091-2/+2
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* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto2016-02-211-1/+1
| | | | replace anymore.
* ubMeshmerizer: remove some wrong faces still present in taper cases, some ↵UbitUmarov2015-12-263-210/+234
| | | | code cleanup
* fix cilinder and cone physics meshUbitUmarov2015-12-261-0/+2
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* add some missing GC.RemoveMemoryPressure()UbitUmarov2015-12-091-0/+2
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* bug fix. Some rare meshs reported as having +-infinity dimensionsUbitUmarov2015-10-151-6/+28
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* rename UbitMeshmerizer class as ubMeshmerizerUbitUmarov2015-10-131-1/+1
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* detect a fully degenerated mesh and avoid using it and so crashing ubOdeUbitUmarov2015-10-122-1/+18
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* use System.IO.Compression.DeflateStream for mesh decompression like master, ↵UbitUmarov2015-10-111-9/+9
| | | | since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims)
* display prim name, if unzip of selected phsyics mesh part fails on ↵UbitUmarov2015-10-111-1/+1
| | | | ubMeshmerizer ( thx Dan)
* change the names also on the assembyInfo filesUbitUmarov2015-09-131-3/+3
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* rename Ubit physics modulesUbitUmarov2015-09-127-0/+4607