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path: root/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs (follow)
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* Oops fix also default UseMeshiesPhysicsMesh also on ubOdeUbitUmarov2017-08-021-1/+1
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* add a rudimentary version control to ubOde meshs cacheUbitUmarov2017-07-231-90/+90
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* ubOde: remove some dead codeUbitUmarov2017-07-221-84/+1
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* ubOde suport convex shapes on all normal prims and sculpts. Since code is ↵UbitUmarov2017-07-211-18/+115
| | | | experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems
* Comment two very spammy debug messages that the usr can't do anything aboutMelanie Thielker2017-01-301-2/+2
| | | | Make a third one conditional.
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-29/+29
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* ubOde other convex type objects other than mesh and sculpt also don't have holesUbitUmarov2016-12-121-3/+6
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* a few more changes on potencial mem issuesUbitUmarov2016-11-181-2/+8
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* minor changes to ubMeshmerizer memory useUbitUmarov2016-11-171-2/+2
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* partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ↵UbitUmarov2016-11-071-135/+141
| | | | asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc
* ubOde: if a mesh does not contain data for shape type PRIM, dont collide as ↵UbitUmarov2016-11-021-1/+6
| | | | convex as before but just don't collide matching the type NONE viewers display in this case
* ubMeshmerizer: add a few more try{} guards in file operations, etcUbitUmarov2016-09-051-22/+27
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* ConvexDecomposition remove a copy of vertices not needed for ubOdeUbitUmarov2016-09-021-5/+78
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* minor locking issueUbitUmarov2016-08-221-2/+2
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* tell prim name on some more ubMeshmerizer error/warn messagesUbitUmarov2016-08-091-2/+2
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* ubMeshmerizer: remove some wrong faces still present in taper cases, some ↵UbitUmarov2015-12-261-2/+26
| | | | code cleanup
* rename UbitMeshmerizer class as ubMeshmerizerUbitUmarov2015-10-131-1/+1
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* detect a fully degenerated mesh and avoid using it and so crashing ubOdeUbitUmarov2015-10-121-1/+8
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* use System.IO.Compression.DeflateStream for mesh decompression like master, ↵UbitUmarov2015-10-111-9/+9
| | | | since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims)
* display prim name, if unzip of selected phsyics mesh part fails on ↵UbitUmarov2015-10-111-1/+1
| | | | ubMeshmerizer ( thx Dan)
* rename Ubit physics modulesUbitUmarov2015-09-121-0/+1458