Commit message (Collapse) | Author | Files | Lines | ||
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2015-10-13 | rename UbitMeshmerizer class as ubMeshmerizer | UbitUmarov | 1 | -1/+1 | |
2015-10-12 | detect a fully degenerated mesh and avoid using it and so crashing ubOde | UbitUmarov | 1 | -1/+8 | |
2015-10-11 | use System.IO.Compression.DeflateStream for mesh decompression like master, ↵ | UbitUmarov | 1 | -9/+9 | |
since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims) | |||||
2015-10-11 | display prim name, if unzip of selected phsyics mesh part fails on ↵ | UbitUmarov | 1 | -1/+1 | |
ubMeshmerizer ( thx Dan) | |||||
2015-09-12 | rename Ubit physics modules | UbitUmarov | 1 | -3/+3 | |
2015-09-09 | minor clean, letting small classes be own module class | UbitUmarov | 1 | -2/+4 | |
2015-09-09 | demote ConvexDecompositionDotNet to a simple dll, i had made it a region module | UbitUmarov | 1 | -1/+1 | |
2015-09-08 | and now.. seems to work.. but does it really work? | UbitUmarov | 1 | -18/+22 | |
2015-09-08 | a mess with Modules and Module | UbitUmarov | 1 | -2/+2 | |
2015-09-08 | fix some compile | UbitUmarov | 1 | -0/+1 | |
2015-09-08 | fix some compile | UbitUmarov | 1 | -22/+49 | |
2015-09-08 | More 'everything is a module' merging. | Robert Adams | 1 | -0/+0 | |
Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled. | |||||
2013-05-29 | *** DANGER TESTING **** changed prims mesh generation hopefully removing | UbitUmarov | 1 | -25/+39 | |
spurius faces. CHanged several aspects. Fixed prims inertia that was too low, still using box as model. Increased number of quickstep SOR iterations to 15. Keep it 15 even on heavy load ( will only jump simulation time). | |||||
2012-11-02 | lock unique and uniqueReleased in same order when both locks are needed | UbitUmarov | 1 | -20/+14 | |
2012-10-16 | coment a debug warning | UbitUmarov | 1 | -1/+1 | |
2012-10-13 | add mesh cache expire on region startup. Expires will be relative to | UbitUmarov | 1 | -3/+85 | |
previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc. | |||||
2012-10-13 | retouch mesh ids | UbitUmarov | 1 | -10/+20 | |
2012-10-13 | missing file (again) | UbitUmarov | 1 | -4/+8 | |
2012-10-12 | [TEST] disk cache meshs | UbitUmarov | 1 | -54/+205 | |
2012-10-09 | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 1 | -5/+11 | |
2012-10-07 | a few changes/fix (?) | UbitUmarov | 1 | -9/+9 | |
2012-10-07 | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 1 | -61/+3 | |
now | |||||
2012-10-03 | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 1 | -3/+37 | |
2012-08-07 | use a bit more complex mesh key identifier, plus a bug fix | UbitUmarov | 1 | -27/+80 | |
2012-08-06 | ** DANGER someone should stress test more ** release unused physics meshs, ↵ | UbitUmarov | 1 | -7/+110 | |
including unmanaged memory allocations (allocated by managed code) | |||||
2012-08-05 | bug fix: keep sculpt bitmaps border pixels during resolution scaling. | UbitUmarov | 1 | -0/+3 | |
let this eventually have diferent interpolator last steps on each direction as sl seems to do. | |||||
2012-08-05 | ubitmeshing: mask out mirror and invert bits on sculpttype convertion. | UbitUmarov | 1 | -2/+4 | |
Remove some unused | |||||
2012-04-16 | Downgrade an error log message to info because there is nothing we can do if | Melanie | 1 | -1/+1 | |
an asset is damaged so it should not spew red ink. | |||||
2012-03-21 | minor clean | UbitUmarov | 1 | -27/+24 | |
2012-03-21 | add convex state to mesh key, so a change is detected. | UbitUmarov | 1 | -1/+1 | |
2012-03-21 | let convex be a parameter to createMesh so it can be used. Was forced to add ↵ | UbitUmarov | 1 | -7/+10 | |
it also to original mesher code and zeromesher | |||||
2012-03-20 | added convex decomposition hulls support. Hardcoded to use mesh or this. ↵ | UbitUmarov | 1 | -18/+146 | |
(so no simple hull of convex prims for now). | |||||
2012-03-20 | WORK in progress!! Now it reads the simple hull shape to use if convex shape ↵ | UbitUmarov | 1 | -22/+158 | |
is selected for a prim. Due to ODE limitations on convex hulls colisions, it creates a mesh. Being work in progress it is hardcoded to only read that simple convex hull for now. It writes a file named "lixo_lixo.raw" that can be imported into blender for examination of the created mesh (the last one loaded and also hardcoded). To play with put in opensim.ini "meshing = UbitMeshmerizer" | |||||
2012-03-17 | added a new UbitMeshing module so i can mess it... | UbitUmarov | 1 | -1/+1 | |
2012-02-16 | Comment out "experimental" log message printed out whenever a physics mesh ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
was generated for a mesh Also adds prim name to the "no asset data" error log message | |||||
2012-02-11 | Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵ | UbitUmarov | 1 | -3/+18 | |
textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem) | |||||
2011-11-29 | minor: remove mono compile warning, a Vector3 can never be null since it's a ↵ | Justin Clark-Casey (justincc) | 1 | -9/+6 | |
struct | |||||
2011-08-28 | Move GetMeshKey from buried inside Meshmerizer to a public method on ↵ | Robert Adams | 1 | -62/+1 | |
PrimitiveBaseShape Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2011-08-28 | Add level of detail specification to optionally reduce the number of ↵ | Robert Adams | 1 | -5/+31 | |
vertices in generated prim meshes Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2011-07-30 | refactor: extract method that generates a physics mesh from prim shape data | Justin Clark-Casey (justincc) | 1 | -117/+141 | |
2011-07-30 | refactor: extract code which generate points and faces from sculpt data into ↵ | Justin Clark-Casey (justincc) | 1 | -220/+240 | |
it's own method. fix build break. | |||||
2011-07-30 | fix bug in previous commit | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
2011-07-30 | refactor: move the code that generates physics meshs from prim mesh data ↵ | Justin Clark-Casey (justincc) | 1 | -99/+123 | |
into a separate method, in order to make the code more readable. | |||||
2011-07-29 | Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ↵ | Justin Clark-Casey (justincc) | 1 | -1/+11 | |
data fails. This is to address http://opensimulator.org/mantis/view.php?id=5612 | |||||
2011-07-16 | Fix physics proxy regeneration when a mesh with more than one submesh is resized | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
Addresses http://opensimulator.org/mantis/view.php?id=5584 | |||||
2011-07-11 | minor Tack the prim name on the end of the "experimental mesh proxy ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
generation" message. Can probably comment out this message soon, once a few other issues are tidied up. | |||||
2011-07-09 | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 1 | -2/+3 | |
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled. | |||||
2011-07-08 | refactor: eliminate redundant return statement | Justin Clark-Casey (justincc) | 1 | -3/+1 | |
2011-07-08 | refactor: Factor out AddSubMesh() method from long ↵ | Justin Clark-Casey (justincc) | 1 | -44/+53 | |
CraeteMeshFromPrimMesher() method Also remove some of the logging spam left in from the last commit. | |||||
2011-07-08 | Fix interpretation of physics mesh proxies from mesh data | Justin Clark-Casey (justincc) | 1 | -0/+10 | |
As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data. If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc. To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini). Convex hull physics not currently supported. |