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path: root/OpenSim/Region/PhysicsModules/ubOde (follow)
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* add some safeguard checksUbitUmarov2015-11-121-3/+4
* rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...UbitUmarov2015-11-081-1/+1
* change maximum angular velocity to a value derived from heartbeat rate and N...UbitUmarov2015-11-082-7/+11
* fix wrong condition to set low angular velocity as Zero.UbitUmarov2015-11-081-4/+4
* add a console/log warning about large physics meshs on ubOde that can have n...UbitUmarov2015-11-051-0/+6
* Make physics engines finish internal representation of loaded prims before st...UbitUmarov2015-10-221-3/+4
* rename terrain for opensim and respective configuration flag that a future c...UbitUmarov2015-10-223-34/+37
* update ubOde hashspaces levelsUbitUmarov2015-10-211-3/+3
* stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2015-10-202-38/+46
* fix a typo..UbitUmarov2015-10-141-1/+0
* bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov2015-10-141-68/+74
* reduce jitter due to viewer interpolators on objects that are really almost ...UbitUmarov2015-10-131-37/+87
* change fps and dilation (still something not that usefull). make collisions ...UbitUmarov2015-10-131-86/+77
* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-302-0/+8
* first steps adding suport for llSetHoverHeight() called from attachments on ...UbitUmarov2015-09-301-16/+143
* add physics assistance on placement of a new object. This may help on mantis...UbitUmarov2015-09-241-6/+3
* fix for future non square regionsUbitUmarov2015-09-231-3/+4
* remove a odd floating offset on physical prims/terrain collisionsUbitUmarov2015-09-231-16/+9
* change the names also on the assembyInfo filesUbitUmarov2015-09-131-4/+4
* rename Ubit physics modulesUbitUmarov2015-09-1210-0/+13818