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My fork of OpenSim for IG and DG, called SledjChisl.
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ubOde
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...
*
also disable vehicle hover if its hover is set to zero
UbitUmarov
2016-08-04
1
-1
/
+1
*
apply external forces and torque to vehicles also, as other engines do
UbitUmarov
2016-08-04
2
-8
/
+15
*
reduce ubOde walking super climbers
UbitUmarov
2016-08-02
1
-0
/
+17
*
remove redundant check
UbitUmarov
2016-07-25
1
-2
/
+1
*
add missing overrides
UbitUmarov
2016-07-25
2
-2
/
+2
*
revert bad last changes and fix the issue another way
UbitUmarov
2016-07-25
3
-10
/
+26
*
ubOde bug fix
UbitUmarov
2016-07-25
2
-2
/
+4
*
ubOde actually revert last change don't send unnecessary empty collisions, wi...
UbitUmarov
2016-07-24
1
-2
/
+2
*
ubOde still on relative velocity. Make ubOde report avatar empty collisions ...
UbitUmarov
2016-07-24
1
-5
/
+11
*
ubOde try to improve contact velocity on first avatar collision with terrain
UbitUmarov
2016-07-24
1
-2
/
+5
*
ubOde fix contact relative velocity sign
UbitUmarov
2016-07-24
1
-30
/
+31
*
add OSSL osGetPhysicsEngineName(). this returns a string with name and versio...
UbitUmarov
2016-07-04
2
-4
/
+9
*
change ubOde module, hopefully for better handling of multiple scenes on same...
UbitUmarov
2016-06-29
1
-25
/
+35
*
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ...
Diva Canto
2016-02-21
1
-1
/
+1
*
add prim estimated center of mass correction also for tortured prims meshs. ...
UbitUmarov
2015-12-24
1
-0
/
+4
*
remove the unused OBB physics parameters export, since they aren't actually u...
UbitUmarov
2015-12-17
1
-24
/
+0
*
ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...
UbitUmarov
2015-11-20
2
-4
/
+23
*
minor: reset character collision flags, even if without a Body
UbitUmarov
2015-11-12
1
-2
/
+6
*
add some safeguard checks
UbitUmarov
2015-11-12
1
-3
/
+4
*
rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...
UbitUmarov
2015-11-08
1
-1
/
+1
*
change maximum angular velocity to a value derived from heartbeat rate and N...
UbitUmarov
2015-11-08
2
-7
/
+11
*
fix wrong condition to set low angular velocity as Zero.
UbitUmarov
2015-11-08
1
-4
/
+4
*
add a console/log warning about large physics meshs on ubOde that can have n...
UbitUmarov
2015-11-05
1
-0
/
+6
*
Make physics engines finish internal representation of loaded prims before st...
UbitUmarov
2015-10-22
1
-3
/
+4
*
rename terrain for opensim and respective configuration flag that a future c...
UbitUmarov
2015-10-22
3
-34
/
+37
*
update ubOde hashspaces levels
UbitUmarov
2015-10-21
1
-3
/
+3
*
stop using a vector3 to store axis locks 3bit flags in ubOde
UbitUmarov
2015-10-20
2
-38
/
+46
*
fix a typo..
UbitUmarov
2015-10-14
1
-1
/
+0
*
bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer
UbitUmarov
2015-10-14
1
-68
/
+74
*
reduce jitter due to viewer interpolators on objects that are really almost ...
UbitUmarov
2015-10-13
1
-37
/
+87
*
change fps and dilation (still something not that usefull). make collisions ...
UbitUmarov
2015-10-13
1
-86
/
+77
*
add get method on physics actors PIDHoverActive
UbitUmarov
2015-09-30
2
-0
/
+8
*
first steps adding suport for llSetHoverHeight() called from attachments on ...
UbitUmarov
2015-09-30
1
-16
/
+143
*
add physics assistance on placement of a new object. This may help on mantis...
UbitUmarov
2015-09-24
1
-6
/
+3
*
fix for future non square regions
UbitUmarov
2015-09-23
1
-3
/
+4
*
remove a odd floating offset on physical prims/terrain collisions
UbitUmarov
2015-09-23
1
-16
/
+9
*
change the names also on the assembyInfo files
UbitUmarov
2015-09-13
1
-4
/
+4
*
rename Ubit physics modules
UbitUmarov
2015-09-12
10
-0
/
+13818
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