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2016-08-17ubOde reduce collision_start latency in same cases (only one collision ↵UbitUmarov2-10/+8
happening and more than 50ms since last)
2016-08-06 ubOde revert making vehicle hover height disable hover. This at least ↵UbitUmarov1-1/+1
breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments
2016-08-06 ubOde a few changes to collisions reportingUbitUmarov3-31/+62
2016-08-04also disable vehicle hover if its hover is set to zeroUbitUmarov1-1/+1
2016-08-04apply external forces and torque to vehicles also, as other engines doUbitUmarov2-8/+15
2016-08-02reduce ubOde walking super climbersUbitUmarov1-0/+17
2016-07-25remove redundant checkUbitUmarov1-2/+1
2016-07-25add missing overridesUbitUmarov2-2/+2
2016-07-25revert bad last changes and fix the issue another wayUbitUmarov3-10/+26
2016-07-25ubOde bug fixUbitUmarov2-2/+4
2016-07-24ubOde actually revert last change don't send unnecessary empty collisions, ↵UbitUmarov1-2/+2
will patch it elsewhere
2016-07-24ubOde still on relative velocity. Make ubOde report avatar empty collisions ↵UbitUmarov1-5/+11
to tick events on core. Avn didn't require this, core should not require also (TODO)
2016-07-24ubOde try to improve contact velocity on first avatar collision with terrainUbitUmarov1-2/+5
2016-07-24ubOde fix contact relative velocity signUbitUmarov1-30/+31
2016-07-04add OSSL osGetPhysicsEngineName(). this returns a string with name and ↵UbitUmarov2-4/+9
version. does no permition checks or it whould be less usefull ( only ubOde returns value)
2016-06-29change ubOde module, hopefully for better handling of multiple scenes on ↵UbitUmarov1-25/+35
same instance. ( may be broken now )
2016-02-21Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto1-1/+1
replace anymore.
2015-12-24 add prim estimated center of mass correction also for tortured prims meshs. ↵UbitUmarov1-0/+4
Not fully tested
2015-12-17remove the unused OBB physics parameters export, since they aren't actually ↵UbitUmarov1-24/+0
usefull outside ubOde
2015-11-20ubOde: add threading related calls new ode.dll may need. Hope this doesn't ↵UbitUmarov2-4/+23
break with current linux ode library
2015-11-12minor: reset character collision flags, even if without a BodyUbitUmarov1-2/+6
2015-11-12 add some safeguard checksUbitUmarov1-3/+4
2015-11-08rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵UbitUmarov1-1/+1
value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
2015-11-08 change maximum angular velocity to a value derived from heartbeat rate and ↵UbitUmarov2-7/+11
Nyquist.
2015-11-08 fix wrong condition to set low angular velocity as Zero.UbitUmarov1-4/+4
2015-11-05 add a console/log warning about large physics meshs on ubOde that can have ↵UbitUmarov1-0/+6
negative impact on region load
2015-10-22Make physics engines finish internal representation of loaded prims before ↵UbitUmarov1-3/+4
starting simulation so it does start for all at same time. Currently only in use by ubOde
2015-10-22 rename terrain for opensim and respective configuration flag that a future ↵UbitUmarov3-34/+37
costumized ODE library may have
2015-10-21 update ubOde hashspaces levelsUbitUmarov1-3/+3
2015-10-20 stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2-38/+46
2015-10-14 fix a typo..UbitUmarov1-1/+0
2015-10-14 bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov1-68/+74
2015-10-13 reduce jitter due to viewer interpolators on objects that are really almost ↵UbitUmarov1-37/+87
at rest
2015-10-13 change fps and dilation (still something not that usefull). make collisions ↵UbitUmarov1-86/+77
a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov2-0/+8
2015-09-30 first steps adding suport for llSetHoverHeight() called from attachments on ↵UbitUmarov1-16/+143
ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
2015-09-24 add physics assistance on placement of a new object. This may help on ↵UbitUmarov1-6/+3
mantis 7727, but may still need more work
2015-09-23 fix for future non square regionsUbitUmarov1-3/+4
2015-09-23 remove a odd floating offset on physical prims/terrain collisionsUbitUmarov1-16/+9
2015-09-13change the names also on the assembyInfo filesUbitUmarov1-4/+4
2015-09-12rename Ubit physics modulesUbitUmarov10-0/+13818