| Commit message (Collapse) | Author | Files | Lines |
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physics(long forgotten fix)
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now that TargetVelocity is avaiable
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find physical avatars.
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core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
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happening and more than 50ms since last)
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breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments
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will patch it elsewhere
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to tick events on core. Avn didn't require this, core should not require also (TODO)
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version. does no permition checks or it whould be less usefull ( only ubOde returns value)
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same instance. ( may be broken now )
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replace anymore.
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Not fully tested
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usefull outside ubOde
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break with current linux ode library
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value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
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Nyquist.
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negative impact on region load
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starting simulation so it does start for all at same time. Currently only in use by ubOde
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costumized ODE library may have
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at rest
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a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
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