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2017-04-20 update ode binaries for windows; add a minimal velocity for bounceUbitUmarov1-0/+1
2017-04-18 deleted a bit 2 much on last commitUbitUmarov2-2/+5
2017-04-18 update ODE binaries for windows. Other platforms need to compile from ↵UbitUmarov1-122/+77
opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that
2017-04-15several changes for osTeleportObjectUbitUmarov1-18/+25
2017-04-15still issues with volume detectors and sleeping bodiesUbitUmarov2-2/+8
2017-04-15still issues with volume detectors and sleeping bodiesUbitUmarov2-23/+41
2017-04-14some reduction on large colision repulsive force on non physical placement ↵UbitUmarov2-124/+251
of physical prims
2017-04-01 store the physics inertia override in Mysql and add it to serializer. run ↵UbitUmarov1-3/+0
prebuild is required
2017-03-31 add missing file. Changes of inertia data of objects running does notUbitUmarov1-1/+2
produce correct physical results, namely linear and angular momentum are not conserved.
2017-03-31 add OSSL functions to override linksets total mass, center of mass and ↵UbitUmarov1-46/+207
inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
2017-01-26ubOde: update prim mass when changing DensityUbitUmarov1-1/+3
2017-01-05Massive tab and trailing space cleanupMelanie Thielker8-1340/+1340
2016-12-30remove a gc.collect that isn't very usefull (on the right engine thisUbitUmarov1-2/+0
time)
2016-12-12ubOde other convex type objects other than mesh and sculpt also don't have holesUbitUmarov1-1/+1
2016-12-12ubOde simple spheres and boxes with type convex have no holes on ↵UbitUmarov1-9/+15
physics(long forgotten fix)
2016-11-26 avoid doing unnecessary heavy things on change physics repUbitUmarov1-0/+7
2016-11-12ubOde fix a multhreading timming issueUbitUmarov1-2/+2
2016-11-10ubOde: add a needed lockUbitUmarov1-5/+11
2016-11-07start removing old hack of using SetMomentum to just set instant velocity, ↵UbitUmarov3-7/+39
now that TargetVelocity is avaiable
2016-11-06restrict ubOde castray with terrain range only on horizontal plane, let it ↵UbitUmarov1-1/+10
find physical avatars.
2016-09-12put a lock back in ubOde character :(UbitUmarov1-29/+22
2016-09-01remove some MegaRegions code from ubOdeUbitUmarov1-124/+66
2016-09-01remove some MegaRegions code from physicsUbitUmarov1-26/+0
2016-08-29ubOde add a missing decimal dot :)UbitUmarov1-2/+2
2016-08-29ubOde mouse look steer with some MOUSELOOK_BANK actionUbitUmarov1-18/+51
2016-08-28my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov1-39/+103
2016-08-22change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov1-27/+21
2016-08-22remove unnecessary lockUbitUmarov1-31/+21
2016-08-19fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵UbitUmarov2-6/+28
core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
2016-08-17ubOde reduce collision_start latency in same cases (only one collision ↵UbitUmarov2-10/+8
happening and more than 50ms since last)
2016-08-06 ubOde revert making vehicle hover height disable hover. This at least ↵UbitUmarov1-1/+1
breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments
2016-08-06 ubOde a few changes to collisions reportingUbitUmarov3-31/+62
2016-08-04also disable vehicle hover if its hover is set to zeroUbitUmarov1-1/+1
2016-08-04apply external forces and torque to vehicles also, as other engines doUbitUmarov2-8/+15
2016-08-02reduce ubOde walking super climbersUbitUmarov1-0/+17
2016-07-25remove redundant checkUbitUmarov1-2/+1
2016-07-25add missing overridesUbitUmarov2-2/+2
2016-07-25revert bad last changes and fix the issue another wayUbitUmarov3-10/+26
2016-07-25ubOde bug fixUbitUmarov2-2/+4
2016-07-24ubOde actually revert last change don't send unnecessary empty collisions, ↵UbitUmarov1-2/+2
will patch it elsewhere
2016-07-24ubOde still on relative velocity. Make ubOde report avatar empty collisions ↵UbitUmarov1-5/+11
to tick events on core. Avn didn't require this, core should not require also (TODO)
2016-07-24ubOde try to improve contact velocity on first avatar collision with terrainUbitUmarov1-2/+5
2016-07-24ubOde fix contact relative velocity signUbitUmarov1-30/+31
2016-07-04add OSSL osGetPhysicsEngineName(). this returns a string with name and ↵UbitUmarov2-4/+9
version. does no permition checks or it whould be less usefull ( only ubOde returns value)
2016-06-29change ubOde module, hopefully for better handling of multiple scenes on ↵UbitUmarov1-25/+35
same instance. ( may be broken now )
2016-02-21Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto1-1/+1
replace anymore.
2015-12-24 add prim estimated center of mass correction also for tortured prims meshs. ↵UbitUmarov1-0/+4
Not fully tested
2015-12-17remove the unused OBB physics parameters export, since they aren't actually ↵UbitUmarov1-24/+0
usefull outside ubOde
2015-11-20ubOde: add threading related calls new ode.dll may need. Hope this doesn't ↵UbitUmarov2-4/+23
break with current linux ode library
2015-11-12minor: reset character collision flags, even if without a BodyUbitUmarov1-2/+6