| Commit message (Collapse) | Author | Files | Lines |
|
fix rendering below 0m, like making them think z = 1m for that purpose, for example
|
|
|
|
|
|
|
|
|
|
|
|
|
|
requeries ode version OS0.13.3 currently at opensim-libs repo trunk/unmanaged/ODE-OpenSim-Test
|
|
|
|
dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost.
|
|
|
|
|
|
separed land collsions dispatch from the others...
|
|
update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
|
|
|
|
football
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that
|
|
|
|
|
|
|
|
of physical prims
|
|
prebuild is required
|
|
produce correct physical results, namely linear and angular momentum
are not conserved.
|
|
inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
|
|
|
|
|
|
time)
|
|
|
|
physics(long forgotten fix)
|
|
|
|
|
|
|
|
now that TargetVelocity is avaiable
|
|
find physical avatars.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|