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2018-06-27ubOde change terrain min height to -100m. Maybe this way a viewer dev mays ↵UbitUmarov1-4/+4
fix rendering below 0m, like making them think z = 1m for that purpose, for example
2018-05-04fix ubOde terrain copy at north and east borders0.9.0.1UbitUmarov1-2/+2
2018-01-22retire our BlockingQueue replaced by BlockingCollection and cross fingersUbitUmarov1-5/+7
2018-01-20some cleanupUbitUmarov1-0/+1
2018-01-14make ubOde PInvoke follow ms coding rulesUbitUmarov9-1556/+1673
2017-09-08ubOde: comment out some debug statsUbitUmarov1-13/+14
2017-09-08ubOde: hashSpaces aren't that niceUbitUmarov3-188/+107
2017-08-21ubOde move static/dynamic friction to unmanaged code. Note this now ↵UbitUmarov1-13/+14
requeries ode version OS0.13.3 currently at opensim-libs repo trunk/unmanaged/ODE-OpenSim-Test
2017-07-22ubOde: let small spheres still be spheresUbitUmarov1-1/+1
2017-07-22ubOde: represent small objects as a box. A object is small is all scale ↵UbitUmarov2-13/+25
dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost.
2017-07-22ubOde remove ols pseudo convex for sculptsUbitUmarov1-10/+1
2017-07-16ode does not like null refsUbitUmarov1-1/+2
2017-07-13add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov2-18/+20
separed land collsions dispatch from the others...
2017-07-07ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov3-8/+31
update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
2017-07-03ubOde: but only do that if sphere is physical..UbitUmarov1-1/+1
2017-07-03ubOde: dont do avatar step climb on small true spheres. lets play simple ↵UbitUmarov1-2/+8
football
2017-07-02 oops i forgot the avatar knees bending on ramps... so go back..UbitUmarov2-24/+33
2017-07-01 a few changes to ubOde avatar collisionsUbitUmarov2-38/+39
2017-06-12fix some issues on ubOde physics shape type changesUbitUmarov2-15/+18
2017-06-09Fixed typo in log messageKevin Cozens1-1/+1
2017-05-21 add a bit more protection for broken scripts like ingen-e3s-v1.33UbitUmarov1-0/+4
2017-05-20 fix a null ref in ubOde characterUbitUmarov1-36/+34
2017-04-20 update ode binaries for windows; add a minimal velocity for bounceUbitUmarov1-0/+1
2017-04-18 deleted a bit 2 much on last commitUbitUmarov2-2/+5
2017-04-18 update ODE binaries for windows. Other platforms need to compile from ↵UbitUmarov1-122/+77
opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that
2017-04-15several changes for osTeleportObjectUbitUmarov1-18/+25
2017-04-15still issues with volume detectors and sleeping bodiesUbitUmarov2-2/+8
2017-04-15still issues with volume detectors and sleeping bodiesUbitUmarov2-23/+41
2017-04-14some reduction on large colision repulsive force on non physical placement ↵UbitUmarov2-124/+251
of physical prims
2017-04-01 store the physics inertia override in Mysql and add it to serializer. run ↵UbitUmarov1-3/+0
prebuild is required
2017-03-31 add missing file. Changes of inertia data of objects running does notUbitUmarov1-1/+2
produce correct physical results, namely linear and angular momentum are not conserved.
2017-03-31 add OSSL functions to override linksets total mass, center of mass and ↵UbitUmarov1-46/+207
inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
2017-01-26ubOde: update prim mass when changing DensityUbitUmarov1-1/+3
2017-01-05Massive tab and trailing space cleanupMelanie Thielker8-1340/+1340
2016-12-30remove a gc.collect that isn't very usefull (on the right engine thisUbitUmarov1-2/+0
time)
2016-12-12ubOde other convex type objects other than mesh and sculpt also don't have holesUbitUmarov1-1/+1
2016-12-12ubOde simple spheres and boxes with type convex have no holes on ↵UbitUmarov1-9/+15
physics(long forgotten fix)
2016-11-26 avoid doing unnecessary heavy things on change physics repUbitUmarov1-0/+7
2016-11-12ubOde fix a multhreading timming issueUbitUmarov1-2/+2
2016-11-10ubOde: add a needed lockUbitUmarov1-5/+11
2016-11-07start removing old hack of using SetMomentum to just set instant velocity, ↵UbitUmarov3-7/+39
now that TargetVelocity is avaiable
2016-11-06restrict ubOde castray with terrain range only on horizontal plane, let it ↵UbitUmarov1-1/+10
find physical avatars.
2016-09-12put a lock back in ubOde character :(UbitUmarov1-29/+22
2016-09-01remove some MegaRegions code from ubOdeUbitUmarov1-124/+66
2016-09-01remove some MegaRegions code from physicsUbitUmarov1-26/+0
2016-08-29ubOde add a missing decimal dot :)UbitUmarov1-2/+2
2016-08-29ubOde mouse look steer with some MOUSELOOK_BANK actionUbitUmarov1-18/+51
2016-08-28my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov1-39/+103
2016-08-22change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov1-27/+21
2016-08-22remove unnecessary lockUbitUmarov1-31/+21