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My fork of OpenSim for IG and DG, called SledjChisl.
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ubOde
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2016-08-19
fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor...
UbitUmarov
2
-6
/
+28
2016-08-17
ubOde reduce collision_start latency in same cases (only one collision happen...
UbitUmarov
2
-10
/
+8
2016-08-06
ubOde revert making vehicle hover height disable hover. This at least breaks...
UbitUmarov
1
-1
/
+1
2016-08-06
ubOde a few changes to collisions reporting
UbitUmarov
3
-31
/
+62
2016-08-04
also disable vehicle hover if its hover is set to zero
UbitUmarov
1
-1
/
+1
2016-08-04
apply external forces and torque to vehicles also, as other engines do
UbitUmarov
2
-8
/
+15
2016-08-02
reduce ubOde walking super climbers
UbitUmarov
1
-0
/
+17
2016-07-25
remove redundant check
UbitUmarov
1
-2
/
+1
2016-07-25
add missing overrides
UbitUmarov
2
-2
/
+2
2016-07-25
revert bad last changes and fix the issue another way
UbitUmarov
3
-10
/
+26
2016-07-25
ubOde bug fix
UbitUmarov
2
-2
/
+4
2016-07-24
ubOde actually revert last change don't send unnecessary empty collisions, wi...
UbitUmarov
1
-2
/
+2
2016-07-24
ubOde still on relative velocity. Make ubOde report avatar empty collisions ...
UbitUmarov
1
-5
/
+11
2016-07-24
ubOde try to improve contact velocity on first avatar collision with terrain
UbitUmarov
1
-2
/
+5
2016-07-24
ubOde fix contact relative velocity sign
UbitUmarov
1
-30
/
+31
2016-07-04
add OSSL osGetPhysicsEngineName(). this returns a string with name and versio...
UbitUmarov
2
-4
/
+9
2016-06-29
change ubOde module, hopefully for better handling of multiple scenes on same...
UbitUmarov
1
-25
/
+35
2016-02-21
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ...
Diva Canto
1
-1
/
+1
2015-12-24
add prim estimated center of mass correction also for tortured prims meshs. ...
UbitUmarov
1
-0
/
+4
2015-12-17
remove the unused OBB physics parameters export, since they aren't actually u...
UbitUmarov
1
-24
/
+0
2015-11-20
ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...
UbitUmarov
2
-4
/
+23
2015-11-12
minor: reset character collision flags, even if without a Body
UbitUmarov
1
-2
/
+6
2015-11-12
add some safeguard checks
UbitUmarov
1
-3
/
+4
2015-11-08
rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...
UbitUmarov
1
-1
/
+1
2015-11-08
change maximum angular velocity to a value derived from heartbeat rate and N...
UbitUmarov
2
-7
/
+11
2015-11-08
fix wrong condition to set low angular velocity as Zero.
UbitUmarov
1
-4
/
+4
2015-11-05
add a console/log warning about large physics meshs on ubOde that can have n...
UbitUmarov
1
-0
/
+6
2015-10-22
Make physics engines finish internal representation of loaded prims before st...
UbitUmarov
1
-3
/
+4
2015-10-22
rename terrain for opensim and respective configuration flag that a future c...
UbitUmarov
3
-34
/
+37
2015-10-21
update ubOde hashspaces levels
UbitUmarov
1
-3
/
+3
2015-10-20
stop using a vector3 to store axis locks 3bit flags in ubOde
UbitUmarov
2
-38
/
+46
2015-10-14
fix a typo..
UbitUmarov
1
-1
/
+0
2015-10-14
bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer
UbitUmarov
1
-68
/
+74
2015-10-13
reduce jitter due to viewer interpolators on objects that are really almost ...
UbitUmarov
1
-37
/
+87
2015-10-13
change fps and dilation (still something not that usefull). make collisions ...
UbitUmarov
1
-86
/
+77
2015-09-30
add get method on physics actors PIDHoverActive
UbitUmarov
2
-0
/
+8
2015-09-30
first steps adding suport for llSetHoverHeight() called from attachments on ...
UbitUmarov
1
-16
/
+143
2015-09-24
add physics assistance on placement of a new object. This may help on mantis...
UbitUmarov
1
-6
/
+3
2015-09-23
fix for future non square regions
UbitUmarov
1
-3
/
+4
2015-09-23
remove a odd floating offset on physical prims/terrain collisions
UbitUmarov
1
-16
/
+9
2015-09-13
change the names also on the assembyInfo files
UbitUmarov
1
-4
/
+4
2015-09-12
rename Ubit physics modules
UbitUmarov
10
-0
/
+13818