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2016-08-06 ubOde revert making vehicle hover height disable hover. This at least breaks...UbitUmarov1-1/+1
2016-08-06 ubOde a few changes to collisions reportingUbitUmarov3-31/+62
2016-08-04also disable vehicle hover if its hover is set to zeroUbitUmarov1-1/+1
2016-08-04apply external forces and torque to vehicles also, as other engines doUbitUmarov2-8/+15
2016-08-02reduce ubOde walking super climbersUbitUmarov1-0/+17
2016-07-25remove redundant checkUbitUmarov1-2/+1
2016-07-25add missing overridesUbitUmarov2-2/+2
2016-07-25revert bad last changes and fix the issue another wayUbitUmarov3-10/+26
2016-07-25ubOde bug fixUbitUmarov2-2/+4
2016-07-24ubOde actually revert last change don't send unnecessary empty collisions, wi...UbitUmarov1-2/+2
2016-07-24ubOde still on relative velocity. Make ubOde report avatar empty collisions ...UbitUmarov1-5/+11
2016-07-24ubOde try to improve contact velocity on first avatar collision with terrainUbitUmarov1-2/+5
2016-07-24ubOde fix contact relative velocity signUbitUmarov1-30/+31
2016-07-04add OSSL osGetPhysicsEngineName(). this returns a string with name and versio...UbitUmarov2-4/+9
2016-06-29change ubOde module, hopefully for better handling of multiple scenes on same...UbitUmarov1-25/+35
2016-02-21Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ...Diva Canto1-1/+1
2015-12-24 add prim estimated center of mass correction also for tortured prims meshs. ...UbitUmarov1-0/+4
2015-12-17remove the unused OBB physics parameters export, since they aren't actually u...UbitUmarov1-24/+0
2015-11-20ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...UbitUmarov2-4/+23
2015-11-12minor: reset character collision flags, even if without a BodyUbitUmarov1-2/+6
2015-11-12 add some safeguard checksUbitUmarov1-3/+4
2015-11-08rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...UbitUmarov1-1/+1
2015-11-08 change maximum angular velocity to a value derived from heartbeat rate and N...UbitUmarov2-7/+11
2015-11-08 fix wrong condition to set low angular velocity as Zero.UbitUmarov1-4/+4
2015-11-05 add a console/log warning about large physics meshs on ubOde that can have n...UbitUmarov1-0/+6
2015-10-22Make physics engines finish internal representation of loaded prims before st...UbitUmarov1-3/+4
2015-10-22 rename terrain for opensim and respective configuration flag that a future c...UbitUmarov3-34/+37
2015-10-21 update ubOde hashspaces levelsUbitUmarov1-3/+3
2015-10-20 stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2-38/+46
2015-10-14 fix a typo..UbitUmarov1-1/+0
2015-10-14 bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov1-68/+74
2015-10-13 reduce jitter due to viewer interpolators on objects that are really almost ...UbitUmarov1-37/+87
2015-10-13 change fps and dilation (still something not that usefull). make collisions ...UbitUmarov1-86/+77
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov2-0/+8
2015-09-30 first steps adding suport for llSetHoverHeight() called from attachments on ...UbitUmarov1-16/+143
2015-09-24 add physics assistance on placement of a new object. This may help on mantis...UbitUmarov1-6/+3
2015-09-23 fix for future non square regionsUbitUmarov1-3/+4
2015-09-23 remove a odd floating offset on physical prims/terrain collisionsUbitUmarov1-16/+9
2015-09-13change the names also on the assembyInfo filesUbitUmarov1-4/+4
2015-09-12rename Ubit physics modulesUbitUmarov10-0/+13818