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path: root/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs (unfollow)
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2019-01-31cosmeticsUbitUmarov1-15/+19
2019-01-29ubode replace a locklessqueue by .net concurrentqueueUbitUmarov1-86/+50
2019-01-28forgotten locks on ubodeUbitUmarov1-34/+37
2019-01-21well.. put the ode locks back, for nowUbitUmarov1-25/+35
2019-01-21this looks more like ubodeUbitUmarov1-8/+3
2018-12-11mantis 8420: ubOde awake up lazy bodyUbitUmarov1-53/+9
2018-12-06ubOde: slow down collision events to attachmentsUbitUmarov1-12/+1
2018-11-12ubOde: remove support for old native ODE lib; make inplace terrain changes, ↵UbitUmarov1-295/+122
if possible
2018-06-27ubOde change terrain min height to -100m. Maybe this way a viewer dev mays ↵UbitUmarov1-4/+4
fix rendering below 0m, like making them think z = 1m for that purpose, for example
2018-05-04fix ubOde terrain copy at north and east borders0.9.0.1UbitUmarov1-2/+2
2018-01-14make ubOde PInvoke follow ms coding rulesUbitUmarov1-135/+111
2017-09-08ubOde: comment out some debug statsUbitUmarov1-13/+14
2017-09-08ubOde: hashSpaces aren't that niceUbitUmarov1-153/+74
2017-08-21ubOde move static/dynamic friction to unmanaged code. Note this now ↵UbitUmarov1-13/+14
requeries ode version OS0.13.3 currently at opensim-libs repo trunk/unmanaged/ODE-OpenSim-Test
2017-07-13add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov1-16/+18
separed land collsions dispatch from the others...
2017-07-07ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov1-1/+1
update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
2017-07-02 oops i forgot the avatar knees bending on ramps... so go back..UbitUmarov1-5/+10
2017-07-01 a few changes to ubOde avatar collisionsUbitUmarov1-9/+3
2017-04-20 update ode binaries for windows; add a minimal velocity for bounceUbitUmarov1-0/+1
2017-04-18 deleted a bit 2 much on last commitUbitUmarov1-2/+3
2017-04-15still issues with volume detectors and sleeping bodiesUbitUmarov1-0/+2
2017-04-15still issues with volume detectors and sleeping bodiesUbitUmarov1-17/+33
2017-04-14some reduction on large colision repulsive force on non physical placement ↵UbitUmarov1-4/+14
of physical prims
2017-03-31 add missing file. Changes of inertia data of objects running does notUbitUmarov1-1/+2
produce correct physical results, namely linear and angular momentum are not conserved.
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-32/+32
2016-12-30remove a gc.collect that isn't very usefull (on the right engine thisUbitUmarov1-2/+0
time)
2016-11-10ubOde: add a needed lockUbitUmarov1-5/+11
2016-11-07start removing old hack of using SetMomentum to just set instant velocity, ↵UbitUmarov1-0/+1
now that TargetVelocity is avaiable
2016-09-01remove some MegaRegions code from ubOdeUbitUmarov1-124/+66
2016-09-01remove some MegaRegions code from physicsUbitUmarov1-26/+0
2016-08-22change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov1-27/+21
2016-08-19fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵UbitUmarov1-3/+16
core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
2016-08-06 ubOde a few changes to collisions reportingUbitUmarov1-12/+30
2016-07-25remove redundant checkUbitUmarov1-2/+1
2016-07-25revert bad last changes and fix the issue another wayUbitUmarov1-8/+9
2016-07-25ubOde bug fixUbitUmarov1-1/+1
2016-07-24ubOde fix contact relative velocity signUbitUmarov1-30/+31
2016-07-04add OSSL osGetPhysicsEngineName(). this returns a string with name and ↵UbitUmarov1-3/+3
version. does no permition checks or it whould be less usefull ( only ubOde returns value)
2015-11-20ubOde: add threading related calls new ode.dll may need. Hope this doesn't ↵UbitUmarov1-3/+18
break with current linux ode library
2015-11-12minor: reset character collision flags, even if without a BodyUbitUmarov1-2/+6
2015-11-12 add some safeguard checksUbitUmarov1-3/+4
2015-11-08rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵UbitUmarov1-1/+1
value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
2015-11-08 change maximum angular velocity to a value derived from heartbeat rate and ↵UbitUmarov1-2/+8
Nyquist.
2015-10-22Make physics engines finish internal representation of loaded prims before ↵UbitUmarov1-3/+4
starting simulation so it does start for all at same time. Currently only in use by ubOde
2015-10-22 rename terrain for opensim and respective configuration flag that a future ↵UbitUmarov1-12/+15
costumized ODE library may have
2015-10-21 update ubOde hashspaces levelsUbitUmarov1-3/+3
2015-10-14 fix a typo..UbitUmarov1-1/+0
2015-10-14 bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov1-68/+74
2015-10-13 change fps and dilation (still something not that usefull). make collisions ↵UbitUmarov1-86/+77
a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
2015-09-23 fix for future non square regionsUbitUmarov1-3/+4