Commit message (Collapse) | Author | Files | Lines | ||
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2015-11-20 | ubOde: add threading related calls new ode.dll may need. Hope this doesn't ↵ | UbitUmarov | 1 | -3/+18 | |
break with current linux ode library | |||||
2015-11-12 | minor: reset character collision flags, even if without a Body | UbitUmarov | 1 | -2/+6 | |
2015-11-12 | add some safeguard checks | UbitUmarov | 1 | -3/+4 | |
2015-11-08 | rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵ | UbitUmarov | 1 | -1/+1 | |
value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code) | |||||
2015-11-08 | change maximum angular velocity to a value derived from heartbeat rate and ↵ | UbitUmarov | 1 | -2/+8 | |
Nyquist. | |||||
2015-10-22 | Make physics engines finish internal representation of loaded prims before ↵ | UbitUmarov | 1 | -3/+4 | |
starting simulation so it does start for all at same time. Currently only in use by ubOde | |||||
2015-10-22 | rename terrain for opensim and respective configuration flag that a future ↵ | UbitUmarov | 1 | -12/+15 | |
costumized ODE library may have | |||||
2015-10-21 | update ubOde hashspaces levels | UbitUmarov | 1 | -3/+3 | |
2015-10-14 | fix a typo.. | UbitUmarov | 1 | -1/+0 | |
2015-10-14 | bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer | UbitUmarov | 1 | -68/+74 | |
2015-10-13 | change fps and dilation (still something not that usefull). make collisions ↵ | UbitUmarov | 1 | -86/+77 | |
a bit less explosive.., do changes on own time limited loop and not on simulation loop, ... | |||||
2015-09-23 | fix for future non square regions | UbitUmarov | 1 | -3/+4 | |
2015-09-23 | remove a odd floating offset on physical prims/terrain collisions | UbitUmarov | 1 | -16/+9 | |
2015-09-12 | rename Ubit physics modules | UbitUmarov | 1 | -21/+28 | |
2015-09-09 | found core hack to fix modules interdependencies RegionLoaded is not that ↵ | UbitUmarov | 1 | -24/+28 | |
obvius | |||||
2015-09-09 | split Module from its scene, so if not enabled there is no scene memory ↵ | UbitUmarov | 1 | -97/+25 | |
allocation. All physics modules need this ( if not others) | |||||
2015-09-09 | retouch ubitode module | UbitUmarov | 1 | -119/+52 | |
2015-09-08 | and now.. seems to work.. but does it really work? | UbitUmarov | 1 | -35/+43 | |
2015-09-08 | a mess with Modules and Module | UbitUmarov | 1 | -1/+2 | |
2015-09-08 | more on compile.. | UbitUmarov | 1 | -1/+2 | |
2015-09-08 | more on compile.. | UbitUmarov | 1 | -16/+29 | |
2015-09-08 | opps my files? | UbitUmarov | 1 | -0/+2930 | |