aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2018-12-11mantis 8420: ubOde awake up lazy bodyUbitUmarov1-4/+64
2018-01-14make ubOde PInvoke follow ms coding rulesUbitUmarov1-355/+360
2017-09-08ubOde: hashSpaces aren't that niceUbitUmarov1-33/+32
2017-07-22ubOde: let small spheres still be spheresUbitUmarov1-1/+1
2017-07-22ubOde: represent small objects as a box. A object is small is all scale ↵UbitUmarov1-5/+5
dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost.
2017-07-16ode does not like null refsUbitUmarov1-1/+2
2017-07-13add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov1-2/+2
separed land collsions dispatch from the others...
2017-07-07ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov1-7/+29
update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
2017-06-12fix some issues on ubOde physics shape type changesUbitUmarov1-10/+13
2017-04-18 deleted a bit 2 much on last commitUbitUmarov1-0/+2
2017-04-18 update ODE binaries for windows. Other platforms need to compile from ↵UbitUmarov1-122/+77
opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that
2017-04-15several changes for osTeleportObjectUbitUmarov1-18/+25
2017-04-15still issues with volume detectors and sleeping bodiesUbitUmarov1-2/+6
2017-04-15still issues with volume detectors and sleeping bodiesUbitUmarov1-6/+8
2017-04-14some reduction on large colision repulsive force on non physical placement ↵UbitUmarov1-120/+237
of physical prims
2017-04-01 store the physics inertia override in Mysql and add it to serializer. run ↵UbitUmarov1-3/+0
prebuild is required
2017-03-31 add OSSL functions to override linksets total mass, center of mass and ↵UbitUmarov1-46/+207
inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
2017-01-26ubOde: update prim mass when changing DensityUbitUmarov1-1/+3
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-19/+19
2016-11-26 avoid doing unnecessary heavy things on change physics repUbitUmarov1-0/+7
2016-11-12ubOde fix a multhreading timming issueUbitUmarov1-2/+2
2016-11-07start removing old hack of using SetMomentum to just set instant velocity, ↵UbitUmarov1-2/+3
now that TargetVelocity is avaiable
2016-08-19fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵UbitUmarov1-3/+12
core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
2016-08-17ubOde reduce collision_start latency in same cases (only one collision ↵UbitUmarov1-7/+6
happening and more than 50ms since last)
2016-08-06 ubOde a few changes to collisions reportingUbitUmarov1-11/+27
2016-08-04apply external forces and torque to vehicles also, as other engines doUbitUmarov1-4/+4
2016-07-25add missing overridesUbitUmarov1-1/+1
2016-07-25revert bad last changes and fix the issue another wayUbitUmarov1-2/+9
2016-07-25ubOde bug fixUbitUmarov1-1/+3
2015-12-17remove the unused OBB physics parameters export, since they aren't actually ↵UbitUmarov1-24/+0
usefull outside ubOde
2015-11-20ubOde: add threading related calls new ode.dll may need. Hope this doesn't ↵UbitUmarov1-1/+5
break with current linux ode library
2015-11-08 change maximum angular velocity to a value derived from heartbeat rate and ↵UbitUmarov1-5/+3
Nyquist.
2015-11-08 fix wrong condition to set low angular velocity as Zero.UbitUmarov1-4/+4
2015-11-05 add a console/log warning about large physics meshs on ubOde that can have ↵UbitUmarov1-0/+6
negative impact on region load
2015-10-20 stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov1-35/+43
2015-10-13 reduce jitter due to viewer interpolators on objects that are really almost ↵UbitUmarov1-37/+87
at rest
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov1-0/+4
2015-09-12rename Ubit physics modulesUbitUmarov1-6/+1
2015-09-08a mess with Modules and ModuleUbitUmarov1-1/+1
2015-09-08more on compile..UbitUmarov1-2/+2
2015-09-08opps my files?UbitUmarov1-0/+3901