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path: root/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs (unfollow)
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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-0/+2036
2019-05-01osLocalTeleportAgent: no region crossings :( ; check avatar access to target ↵UbitUmarov1-0/+1
position; flag 8 == force fly; 16 force nofly (both == fly)
2019-05-01add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ↵UbitUmarov1-2/+2
lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
2019-04-05duhhh npcs don't have child agents; plus minor typosUbitUmarov1-1/+1
2019-01-31ubode add position to pid control it stopped flying to prevent slow driftsUbitUmarov1-26/+30
2019-01-29ubode replace a locklessqueue by .net concurrentqueueUbitUmarov1-30/+30
2018-12-06ubOde: slow down collision events to attachmentsUbitUmarov1-13/+51
2018-12-01potencial mem leakUbitUmarov1-0/+1
2018-01-14make ubOde PInvoke follow ms coding rulesUbitUmarov1-364/+524
2017-09-08ubOde: hashSpaces aren't that niceUbitUmarov1-2/+1
2017-07-03ubOde: but only do that if sphere is physical..UbitUmarov1-1/+1
2017-07-03ubOde: dont do avatar step climb on small true spheres. lets play simple ↵UbitUmarov1-2/+8
football
2017-07-02 oops i forgot the avatar knees bending on ramps... so go back..UbitUmarov1-19/+23
2017-07-01 a few changes to ubOde avatar collisionsUbitUmarov1-29/+36
2017-05-20 fix a null ref in ubOde characterUbitUmarov1-36/+34
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-25/+25
2016-11-07start removing old hack of using SetMomentum to just set instant velocity, ↵UbitUmarov1-5/+35
now that TargetVelocity is avaiable
2016-09-12put a lock back in ubOde character :(UbitUmarov1-29/+22
2016-08-22remove unnecessary lockUbitUmarov1-31/+21
2016-08-17ubOde reduce collision_start latency in same cases (only one collision ↵UbitUmarov1-3/+2
happening and more than 50ms since last)
2016-08-06 ubOde a few changes to collisions reportingUbitUmarov1-8/+5
2016-08-02reduce ubOde walking super climbersUbitUmarov1-0/+17
2016-07-25add missing overridesUbitUmarov1-1/+1
2016-07-25revert bad last changes and fix the issue another wayUbitUmarov1-0/+8
2016-07-24ubOde actually revert last change don't send unnecessary empty collisions, ↵UbitUmarov1-2/+2
will patch it elsewhere
2016-07-24ubOde still on relative velocity. Make ubOde report avatar empty collisions ↵UbitUmarov1-5/+11
to tick events on core. Avn didn't require this, core should not require also (TODO)
2016-07-24ubOde try to improve contact velocity on first avatar collision with terrainUbitUmarov1-2/+5
2015-10-20 stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov1-3/+3
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov1-0/+4
2015-09-30 first steps adding suport for llSetHoverHeight() called from attachments on ↵UbitUmarov1-16/+143
ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
2015-09-12rename Ubit physics modulesUbitUmarov1-1/+1
2015-09-08a mess with Modules and ModuleUbitUmarov1-1/+1
2015-09-08more on compile..UbitUmarov1-2/+2
2015-09-08opps my files?UbitUmarov1-0/+1847