Commit message (Collapse) | Author | Files | Lines | ||
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2019-05-19 | Dump OpenSim 0.9.0.1 into it's own branch. | onefang | 1 | -0/+2036 | |
2019-05-01 | osLocalTeleportAgent: no region crossings :( ; check avatar access to target ↵ | UbitUmarov | 1 | -0/+1 | |
position; flag 8 == force fly; 16 force nofly (both == fly) | |||||
2019-05-01 | add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ↵ | UbitUmarov | 1 | -2/+2 | |
lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;) | |||||
2019-04-05 | duhhh npcs don't have child agents; plus minor typos | UbitUmarov | 1 | -1/+1 | |
2019-01-31 | ubode add position to pid control it stopped flying to prevent slow drifts | UbitUmarov | 1 | -26/+30 | |
2019-01-29 | ubode replace a locklessqueue by .net concurrentqueue | UbitUmarov | 1 | -30/+30 | |
2018-12-06 | ubOde: slow down collision events to attachments | UbitUmarov | 1 | -13/+51 | |
2018-12-01 | potencial mem leak | UbitUmarov | 1 | -0/+1 | |
2018-01-14 | make ubOde PInvoke follow ms coding rules | UbitUmarov | 1 | -364/+524 | |
2017-09-08 | ubOde: hashSpaces aren't that nice | UbitUmarov | 1 | -2/+1 | |
2017-07-03 | ubOde: but only do that if sphere is physical.. | UbitUmarov | 1 | -1/+1 | |
2017-07-03 | ubOde: dont do avatar step climb on small true spheres. lets play simple ↵ | UbitUmarov | 1 | -2/+8 | |
football | |||||
2017-07-02 | oops i forgot the avatar knees bending on ramps... so go back.. | UbitUmarov | 1 | -19/+23 | |
2017-07-01 | a few changes to ubOde avatar collisions | UbitUmarov | 1 | -29/+36 | |
2017-05-20 | fix a null ref in ubOde character | UbitUmarov | 1 | -36/+34 | |
2017-01-05 | Massive tab and trailing space cleanup | Melanie Thielker | 1 | -25/+25 | |
2016-11-07 | start removing old hack of using SetMomentum to just set instant velocity, ↵ | UbitUmarov | 1 | -5/+35 | |
now that TargetVelocity is avaiable | |||||
2016-09-12 | put a lock back in ubOde character :( | UbitUmarov | 1 | -29/+22 | |
2016-08-22 | remove unnecessary lock | UbitUmarov | 1 | -31/+21 | |
2016-08-17 | ubOde reduce collision_start latency in same cases (only one collision ↵ | UbitUmarov | 1 | -3/+2 | |
happening and more than 50ms since last) | |||||
2016-08-06 | ubOde a few changes to collisions reporting | UbitUmarov | 1 | -8/+5 | |
2016-08-02 | reduce ubOde walking super climbers | UbitUmarov | 1 | -0/+17 | |
2016-07-25 | add missing overrides | UbitUmarov | 1 | -1/+1 | |
2016-07-25 | revert bad last changes and fix the issue another way | UbitUmarov | 1 | -0/+8 | |
2016-07-24 | ubOde actually revert last change don't send unnecessary empty collisions, ↵ | UbitUmarov | 1 | -2/+2 | |
will patch it elsewhere | |||||
2016-07-24 | ubOde still on relative velocity. Make ubOde report avatar empty collisions ↵ | UbitUmarov | 1 | -5/+11 | |
to tick events on core. Avn didn't require this, core should not require also (TODO) | |||||
2016-07-24 | ubOde try to improve contact velocity on first avatar collision with terrain | UbitUmarov | 1 | -2/+5 | |
2015-10-20 | stop using a vector3 to store axis locks 3bit flags in ubOde | UbitUmarov | 1 | -3/+3 | |
2015-09-30 | add get method on physics actors PIDHoverActive | UbitUmarov | 1 | -0/+4 | |
2015-09-30 | first steps adding suport for llSetHoverHeight() called from attachments on ↵ | UbitUmarov | 1 | -16/+143 | |
ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done | |||||
2015-09-12 | rename Ubit physics modules | UbitUmarov | 1 | -1/+1 | |
2015-09-08 | a mess with Modules and Module | UbitUmarov | 1 | -1/+1 | |
2015-09-08 | more on compile.. | UbitUmarov | 1 | -2/+2 | |
2015-09-08 | opps my files? | UbitUmarov | 1 | -0/+1847 | |