Commit message (Collapse) | Author | Age | Files | Lines | |
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* | remove some MegaRegions code from physics | UbitUmarov | 2016-09-01 | 1 | -9/+0 |
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* | missing file | UbitUmarov | 2016-08-28 | 1 | -0/+1 |
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* | remove excess data | UbitUmarov | 2016-08-27 | 1 | -3/+0 |
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* | Import plumbing from Halcyon for camera data to physics engine. | Vegaslon | 2016-08-27 | 1 | -1/+24 |
| | | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | ||||
* | add give a body to default rootVelocity | UbitUmarov | 2016-07-25 | 1 | -1/+1 |
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* | revert bad last changes and fix the issue another way | UbitUmarov | 2016-07-25 | 1 | -0/+1 |
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* | preserve max relative velocity on a colision report time slice | UbitUmarov | 2016-07-25 | 1 | -1/+12 |
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* | add OSSL osGetPhysicsEngineName(). this returns a string with name and ↵ | UbitUmarov | 2016-07-04 | 1 | -0/+2 |
| | | | | version. does no permition checks or it whould be less usefull ( only ubOde returns value) | ||||
* | Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵ | Diva Canto | 2016-02-21 | 1 | -1/+1 |
| | | | | replace anymore. | ||||
* | remove the unused OBB physics parameters export, since they aren't actually ↵ | UbitUmarov | 2015-12-17 | 1 | -29/+0 |
| | | | | usefull outside ubOde | ||||
* | Make physics engines finish internal representation of loaded prims before ↵ | UbitUmarov | 2015-10-22 | 1 | -1/+1 |
| | | | | starting simulation so it does start for all at same time. Currently only in use by ubOde | ||||
* | remove the use of Vector3 for axis locks on the rest of engines | UbitUmarov | 2015-10-21 | 1 | -16/+3 |
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* | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵ | UbitUmarov | 2015-10-20 | 1 | -1/+14 |
| | | | | PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte | ||||
* | Implement an overridable implementation of PhysicsActor.SetVehicle() | Robert Adams | 2015-10-02 | 1 | -2/+50 |
| | | | | | | | that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation. | ||||
* | add get method on physics actors PIDHoverActive | UbitUmarov | 2015-09-30 | 1 | -2/+2 |
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* | Merge of ubitworkvarnew with opensim/master as of 20150905. | Robert Adams | 2015-09-08 | 4 | -90/+277 |
| | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1 | ||||
* | Deleted physics plugin classes. | Diva Canto | 2015-08-31 | 1 | -235/+0 |
| | | | | More unit tests fixed. | ||||
* | First commit where physics work as region module. | Diva Canto | 2015-08-31 | 1 | -0/+8 |
| | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager. | ||||
* | All physics plugins are now region modules. Compiles but doesn't run. | Diva Canto | 2015-08-31 | 3 | -18/+2 |
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* | Refactored Meshing modules: | Diva Canto | 2015-08-31 | 2 | -90/+0 |
| | | | | | | | - Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing - Created subfolder for all Meshmerizer files, also in the same Meshing dll - Made them both region modules, with ZeroMesher being the default one This compiles but doesn't run yet. | ||||
* | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 12 | -14/+14 |
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* | Renamed the namespaces too | Diva Canto | 2015-08-30 | 12 | -12/+12 |
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* | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 2015-08-30 | 13 | -0/+2107 |