Commit message (Collapse) | Author | Files | Lines | ||
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2015-10-02 | Implement an overridable implementation of PhysicsActor.SetVehicle() | Robert Adams | 1 | -2/+50 | |
that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation. | |||||
2015-09-30 | add get method on physics actors PIDHoverActive | UbitUmarov | 1 | -2/+2 | |
2015-08-31 | Deleted physics plugin classes. | Diva Canto | 1 | -235/+0 | |
More unit tests fixed. | |||||
2015-08-31 | First commit where physics work as region module. | Diva Canto | 1 | -0/+8 | |
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager. | |||||
2015-08-31 | All physics plugins are now region modules. Compiles but doesn't run. | Diva Canto | 3 | -18/+2 | |
2015-08-31 | Refactored Meshing modules: | Diva Canto | 2 | -90/+0 | |
- Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing - Created subfolder for all Meshmerizer files, also in the same Meshing dll - Made them both region modules, with ZeroMesher being the default one This compiles but doesn't run yet. | |||||
2015-08-30 | More namespace and dll name changes. Still no functional changes. | Diva Canto | 12 | -14/+14 | |
2015-08-30 | Renamed the namespaces too | Diva Canto | 12 | -12/+12 | |
2015-08-30 | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 13 | -0/+2107 | |