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2017-04-14some reduction on large colision repulsive force on non physical placement ↵UbitUmarov1-0/+4
of physical prims
2017-04-01 store the physics inertia override in Mysql and add it to serializer. run ↵UbitUmarov1-22/+0
prebuild is required
2017-03-31 add OSSL functions to override linksets total mass, center of mass and ↵UbitUmarov1-0/+36
inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
2017-01-05Massive tab and trailing space cleanupMelanie Thielker6-23/+23
2016-09-01remove some MegaRegions code from physicsUbitUmarov1-9/+0
2016-08-28missing fileUbitUmarov1-0/+1
2016-08-27remove excess dataUbitUmarov1-3/+0
2016-08-27Import plumbing from Halcyon for camera data to physics engine.Vegaslon1-1/+24
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-07-25add give a body to default rootVelocityUbitUmarov1-1/+1
2016-07-25revert bad last changes and fix the issue another wayUbitUmarov1-0/+1
2016-07-25preserve max relative velocity on a colision report time sliceUbitUmarov1-1/+12
2016-07-04add OSSL osGetPhysicsEngineName(). this returns a string with name and ↵UbitUmarov1-0/+2
version. does no permition checks or it whould be less usefull ( only ubOde returns value)
2016-02-21Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto1-1/+1
replace anymore.
2015-12-17remove the unused OBB physics parameters export, since they aren't actually ↵UbitUmarov1-29/+0
usefull outside ubOde
2015-10-22Make physics engines finish internal representation of loaded prims before ↵UbitUmarov1-1/+1
starting simulation so it does start for all at same time. Currently only in use by ubOde
2015-10-21 remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov1-16/+3
2015-10-20 move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵UbitUmarov1-1/+14
PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
2015-10-02Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams1-2/+50
that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation.
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov1-2/+2
2015-08-31Deleted physics plugin classes.Diva Canto1-235/+0
More unit tests fixed.
2015-08-31First commit where physics work as region module.Diva Canto1-0/+8
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
2015-08-31All physics plugins are now region modules. Compiles but doesn't run.Diva Canto3-18/+2
2015-08-31Refactored Meshing modules:Diva Canto2-90/+0
- Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing - Created subfolder for all Meshmerizer files, also in the same Meshing dll - Made them both region modules, with ZeroMesher being the default one This compiles but doesn't run yet.
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto12-14/+14
2015-08-30Renamed the namespaces tooDiva Canto12-12/+12
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto13-0/+2107