Commit message (Expand) | Author | Files | Lines | |
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2015-10-21 | remove the use of Vector3 for axis locks on the rest of engines | UbitUmarov | 1 | -16/+3 |
2015-10-20 | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P... | UbitUmarov | 1 | -1/+14 |
2015-10-02 | Implement an overridable implementation of PhysicsActor.SetVehicle() | Robert Adams | 1 | -2/+50 |
2015-09-30 | add get method on physics actors PIDHoverActive | UbitUmarov | 1 | -2/+2 |
2015-08-31 | Deleted physics plugin classes. | Diva Canto | 1 | -235/+0 |
2015-08-31 | First commit where physics work as region module. | Diva Canto | 1 | -0/+8 |
2015-08-31 | All physics plugins are now region modules. Compiles but doesn't run. | Diva Canto | 3 | -18/+2 |
2015-08-31 | Refactored Meshing modules: | Diva Canto | 2 | -90/+0 |
2015-08-30 | More namespace and dll name changes. Still no functional changes. | Diva Canto | 12 | -14/+14 |
2015-08-30 | Renamed the namespaces too | Diva Canto | 12 | -12/+12 |
2015-08-30 | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 13 | -0/+2107 |