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My fork of OpenSim for IG and DG, called SledjChisl.
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PhysicsModules
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SharedBase
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PhysicsScene.cs
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2016-07-04
add OSSL osGetPhysicsEngineName(). this returns a string with name and versio...
UbitUmarov
1
-0
/
+2
2015-10-22
Make physics engines finish internal representation of loaded prims before st...
UbitUmarov
1
-1
/
+1
2015-08-31
First commit where physics work as region module.
Diva Canto
1
-0
/
+8
2015-08-31
All physics plugins are now region modules. Compiles but doesn't run.
Diva Canto
1
-12
/
+1
2015-08-30
More namespace and dll name changes. Still no functional changes.
Diva Canto
1
-1
/
+1
2015-08-30
Renamed the namespaces too
Diva Canto
1
-1
/
+1
2015-08-30
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
1
-0
/
+0
2015-03-29
varregion: any conversions of use of Constants.RegionSize converted into
Robert Adams
1
-0
/
+9
2014-11-29
Somewhat improve avatar region crossings by properly preserving velocity when...
Justin Clark-Casey (justincc)
1
-4
/
+11
2013-11-04
varregion: add plumbing to pass region size from Scene down to the
Robert Adams
1
-0
/
+9
2013-08-02
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
Robert Adams
1
-1
/
+2
2013-07-23
Revert "Revert "Add experimental stubs for an extension function interface on...
Robert Adams
1
-0
/
+9
2013-07-22
Revert "Add experimental stubs for an extension function interface on both"
Robert Adams
1
-9
/
+0
2013-07-22
Add experimental stubs for an extension function interface on both
Robert Adams
1
-0
/
+9
2013-02-07
Add some more code from Avination. This changes physics actor stuff around
Melanie
1
-0
/
+6
2013-02-02
Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-01-23
Add the Avination physics raycast glue so Core Physics can implement raycast
Melanie
1
-0
/
+39
2013-01-23
Fix a type (Suports => Supports). Also put the normal terrain collision check
Melanie
1
-1
/
+1
2013-01-11
BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
1
-2
/
+9
2013-01-02
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
1
-2
/
+19
2012-12-18
fix
UbitUmarov
1
-1
/
+1
2012-12-17
*TESTP unscripted sit: missing files
UbitUmarov
1
-0
/
+5
2012-12-11
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
1
-8
/
+2
2012-12-07
create a new ode character also with the new information
UbitUmarov
1
-2
/
+16
2012-10-18
missing changed file
UbitUmarov
1
-1
/
+1
2012-10-09
move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
1
-0
/
+3
2012-10-03
missing changed file
UbitUmarov
1
-1
/
+1
2012-08-01
Create the ability for physics modules to request assets on demand by
Melanie
1
-0
/
+5
2012-05-31
Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
1
-0
/
+14
2012-04-16
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
1
-0
/
+40
2012-03-21
Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
1
-0
/
+7
2012-03-11
initial steps to support physical phantoms
UbitUmarov
1
-3
/
+6
2012-02-17
Added simple binary serializer/deserializer to chODE. 100% untested and most ...
UbitUmarov
1
-0
/
+6
2012-02-08
changes in physics manager, needed for UbitODE
UbitUmarov
1
-1
/
+9
2011-11-25
remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-22
Comment out uncalled OdeScene.UnCombine()
Justin Clark-Casey (justincc)
1
-8
/
+2
2011-10-18
Store scene identifier passed in to OdeScene for later debug messages
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-10-15
refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-10-14
Extract NullPhysicsScene from PhysicsScene to improve code readability
Justin Clark-Casey (justincc)
1
-88
/
+4
2011-10-13
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
1
-1
/
+22
2011-08-01
refactor: centralize prim geom removal code from four places to one
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-07-20
Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
Dan Lake
1
-14
/
+0
2011-07-15
Fix some local id issues in physics glue
root
1
-12
/
+7
2011-07-15
Fox some local id issues in physics glue
Melanie
1
-12
/
+7
2011-07-15
Revert "Add localid support to ch0de properly"
Melanie
1
-7
/
+12
2011-07-15
Add localid support to ch0de properly
Tom
1
-12
/
+7
2011-07-12
Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
1
-1
/
+23
2011-07-08
minor: commented out log lines for future use and very small code tidy
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-06-15
Add localID to physical object creation functions.
Mic Bowman
1
-0
/
+15
2009-12-05
* Adds Normal to the fields returned by the Physics Raycaster
Teravus Ovares (Dan Olivares)
1
-2
/
+2
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