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path: root/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs (unfollow)
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2016-07-04add OSSL osGetPhysicsEngineName(). this returns a string with name and versio...UbitUmarov1-0/+2
2015-10-22Make physics engines finish internal representation of loaded prims before st...UbitUmarov1-1/+1
2015-08-31First commit where physics work as region module.Diva Canto1-0/+8
2015-08-31All physics plugins are now region modules. Compiles but doesn't run.Diva Canto1-12/+1
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-1/+1
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2015-03-29varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams1-0/+9
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)1-4/+11
2013-11-04varregion: add plumbing to pass region size from Scene down to theRobert Adams1-0/+9
2013-08-02BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams1-1/+2
2013-07-23Revert "Revert "Add experimental stubs for an extension function interface on...Robert Adams1-0/+9
2013-07-22Revert "Add experimental stubs for an extension function interface on both"Robert Adams1-9/+0
2013-07-22Add experimental stubs for an extension function interface on bothRobert Adams1-0/+9
2013-02-07Add some more code from Avination. This changes physics actor stuff aroundMelanie1-0/+6
2013-02-02Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantomJustin Clark-Casey (justincc)1-2/+2
2013-01-23Add the Avination physics raycast glue so Core Physics can implement raycastMelanie1-0/+39
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie1-1/+1
2013-01-11BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams1-2/+9
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov1-2/+19
2012-12-18fixUbitUmarov1-1/+1
2012-12-17*TESTP unscripted sit: missing filesUbitUmarov1-0/+5
2012-12-11 fix let other phys plugins work.. broken when added feetOffsetUbitUmarov1-8/+2
2012-12-07 create a new ode character also with the new informationUbitUmarov1-2/+16
2012-10-18 missing changed fileUbitUmarov1-1/+1
2012-10-09move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov1-0/+3
2012-10-03 missing changed fileUbitUmarov1-1/+1
2012-08-01Create the ability for physics modules to request assets on demand byMelanie1-0/+5
2012-05-31Add an optional mechanism for physics modules to collect and return arbitrary...Justin Clark-Casey (justincc)1-0/+14
2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov1-0/+40
2012-03-21Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov1-0/+7
2012-03-11initial steps to support physical phantomsUbitUmarov1-3/+6
2012-02-17Added simple binary serializer/deserializer to chODE. 100% untested and most ...UbitUmarov1-0/+6
2012-02-08 changes in physics manager, needed for UbitODEUbitUmarov1-1/+9
2011-11-25remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2011-11-22Comment out uncalled OdeScene.UnCombine()Justin Clark-Casey (justincc)1-8/+2
2011-10-18Store scene identifier passed in to OdeScene for later debug messagesJustin Clark-Casey (justincc)1-0/+5
2011-10-15refactor: make methods that do not need to be public in ODE private or intern...Justin Clark-Casey (justincc)1-1/+0
2011-10-14Extract NullPhysicsScene from PhysicsScene to improve code readabilityJustin Clark-Casey (justincc)1-88/+4
2011-10-13refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...Justin Clark-Casey (justincc)1-1/+22
2011-08-01refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)1-0/+4
2011-07-20Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake1-14/+0
2011-07-15Fix some local id issues in physics glueroot1-12/+7
2011-07-15Fox some local id issues in physics glueMelanie1-12/+7
2011-07-15Revert "Add localid support to ch0de properly"Melanie1-7/+12
2011-07-15Add localid support to ch0de properlyTom1-12/+7
2011-07-12Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)1-1/+23
2011-07-08minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)1-1/+4
2011-06-15Add localID to physical object creation functions.Mic Bowman1-0/+15
2009-12-05* Adds Normal to the fields returned by the Physics RaycasterTeravus Ovares (Dan Olivares)1-2/+2