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path: root/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* missing fileUbitUmarov2016-08-281-0/+1
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* remove excess dataUbitUmarov2016-08-271-3/+0
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* Import plumbing from Halcyon for camera data to physics engine.Vegaslon2016-08-271-1/+24
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* add give a body to default rootVelocityUbitUmarov2016-07-251-1/+1
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* revert bad last changes and fix the issue another wayUbitUmarov2016-07-251-0/+1
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* preserve max relative velocity on a colision report time sliceUbitUmarov2016-07-251-1/+12
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* remove the unused OBB physics parameters export, since they aren't actually ↵UbitUmarov2015-12-171-29/+0
| | | | usefull outside ubOde
* remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov2015-10-211-16/+3
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* move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵UbitUmarov2015-10-201-1/+14
| | | | PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
* Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2015-10-021-2/+50
| | | | | | | that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation.
* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-301-2/+2
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* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-86/+141
| | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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* Renamed the namespaces tooDiva Canto2015-08-301-1/+1
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* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-301-0/+584