Commit message (Collapse) | Author | Age | Files | Lines | |
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* | some reduction on large colision repulsive force on non physical placement ↵ | UbitUmarov | 2017-04-14 | 1 | -0/+4 |
| | | | | of physical prims | ||||
* | store the physics inertia override in Mysql and add it to serializer. run ↵ | UbitUmarov | 2017-04-01 | 1 | -22/+0 |
| | | | | prebuild is required | ||||
* | add OSSL functions to override linksets total mass, center of mass and ↵ | UbitUmarov | 2017-03-31 | 1 | -0/+36 |
| | | | | inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products. | ||||
* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 1 | -12/+12 |
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* | missing file | UbitUmarov | 2016-08-28 | 1 | -0/+1 |
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* | remove excess data | UbitUmarov | 2016-08-27 | 1 | -3/+0 |
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* | Import plumbing from Halcyon for camera data to physics engine. | Vegaslon | 2016-08-27 | 1 | -1/+24 |
| | | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | ||||
* | add give a body to default rootVelocity | UbitUmarov | 2016-07-25 | 1 | -1/+1 |
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* | revert bad last changes and fix the issue another way | UbitUmarov | 2016-07-25 | 1 | -0/+1 |
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* | preserve max relative velocity on a colision report time slice | UbitUmarov | 2016-07-25 | 1 | -1/+12 |
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* | remove the unused OBB physics parameters export, since they aren't actually ↵ | UbitUmarov | 2015-12-17 | 1 | -29/+0 |
| | | | | usefull outside ubOde | ||||
* | remove the use of Vector3 for axis locks on the rest of engines | UbitUmarov | 2015-10-21 | 1 | -16/+3 |
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* | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵ | UbitUmarov | 2015-10-20 | 1 | -1/+14 |
| | | | | PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte | ||||
* | Implement an overridable implementation of PhysicsActor.SetVehicle() | Robert Adams | 2015-10-02 | 1 | -2/+50 |
| | | | | | | | that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation. | ||||
* | add get method on physics actors PIDHoverActive | UbitUmarov | 2015-09-30 | 1 | -2/+2 |
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* | Merge of ubitworkvarnew with opensim/master as of 20150905. | Robert Adams | 2015-09-08 | 1 | -86/+141 |
| | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1 | ||||
* | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 1 | -1/+1 |
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* | Renamed the namespaces too | Diva Canto | 2015-08-30 | 1 | -1/+1 |
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* | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 2015-08-30 | 1 | -0/+584 |