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path: root/OpenSim/Region/PhysicsModules/SharedBase/NullPhysicsScene.cs (unfollow)
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2015-08-31All physics plugins are now region modules. Compiles but doesn't run.Diva Canto1-5/+0
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-1/+1
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity ↵Justin Clark-Casey (justincc)1-1/+2
when avatar enters the new region. This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular * Full avatar updates contained no velocity information, which does appear to have some effect in testing. * BulletSim was always setting the velocity to 0 for the new BSCharacter. Now, physics engines take a velocity parameter when setting up characters so we can avoid this. This patch applies to both Bullet and ODE.
2011-10-14Extract NullPhysicsScene from PhysicsScene to improve code readabilityJustin Clark-Casey (justincc)1-90/+34
2011-07-15Fix some local id issues in physics glueroot1-7/+1
2011-07-15Fox some local id issues in physics glueMelanie1-7/+1
2011-07-15Revert "Add localid support to ch0de properly"Melanie1-1/+7
This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d.
2011-07-15Add localid support to ch0de properlyTom1-7/+1
2010-02-22Separate PhysX classes into separate files.Jeff Ames1-77/+69
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-17/+23
2009-08-11Split BasicPhysics classes into separate files.Jeff Ames1-0/+185