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2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-1/+2
2012-11-29BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables ↵Robert Adams1-0/+1
mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.
2011-08-28Add level of detail specification to optionally reduce the number of ↵Robert Adams1-0/+11
vertices in generated prim meshes Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-3/+4
2009-10-19Formatting cleanup.Jeff Ames1-1/+1
2009-10-05Eliminate pinned Mesh data on managed heap by using IntPtrs to memory ↵Dan Lake1-0/+2
allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-04-11* Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵Teravus Ovares1-0/+2
Interface. (blame prebuild)
2008-08-27adds releaseSourceMeshData() method to IMesh and Mesh for freeing mesh data ↵Dahlia Trimble1-0/+1
after conversion to pinned lists.
2008-08-18Formatting cleanup.Jeff Ames1-1/+0
2008-07-12Overloads CreateMesh method of interface IMesher to pass prim physical ↵Dahlia Trimble1-0/+1
status to mesher
2008-05-25* Releases Pinned vertex/index list in ODE on next mesh request.Teravus Ovares1-0/+2
2008-05-16* This finishes the ODE options section of the OpenSim.ini.example. I've ↵Teravus Ovares1-1/+1
added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
2008-03-18Formatting cleanup.Jeff Ames1-27/+26
2007-12-27* Optimized usingslbsa711-6/+3
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-11added copyright noticesJeff Ames1-0/+28
2007-11-11set svn:eol-styleJeff Ames1-26/+26
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares1-0/+26
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....