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path: root/OpenSim/Region/PhysicsModules/POS/POSScene.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames1-1/+1
2007-11-20per chi11ken: adding check for out-of-bounds avatars in POSBrian McBee1-0/+18
2007-11-20New improved POS! With slippery avatars and extra calculations.Brian McBee1-0/+10
2007-11-20fixed array range out of bounds exception and reference invalidation under lo...Jeff Ames1-21/+26
2007-11-20Reverting my POS changes. I need to think this through a bit more.Brian McBee1-14/+14
2007-11-20*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares1-0/+3
2007-11-20POS physics. tweaking stair-climbing which broke with my last changeBrian McBee1-12/+14
2007-11-20POS physics: removed "stickiness" from avatars so they can slide along surfac...Brian McBee1-10/+8
2007-11-19fixed POS rotation with certain anglesJeff Ames1-4/+4
2007-11-19added rotation support to POSJeff Ames1-4/+8
2007-11-18flying in POS should be a bit smootherJeff Ames1-4/+15
2007-11-18cleaned up some mono compiler warningsJeff Ames1-1/+0
2007-11-17improved avatar logic -- walk up low steps now, sortadan miller1-5/+21
2007-11-17minor POS tweak for speeddan miller1-5/+4
2007-11-17Out of a fog of alcohol and adenovirus, I present - POS!dan miller1-31/+218
2007-11-17added some POS gravityJeff Ames1-22/+17
2007-11-16added dummy POS physics pluginJeff Ames1-14/+14
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-0/+5
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-1/+15
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares1-1/+6
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares1-1/+5
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares1-1/+6
2007-11-05prim cuts in ODEdan miller1-0/+8
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-1/+12
2007-11-01* Diuerse beavtificatemslbsa711-1/+1
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke1-1/+8
2007-10-30* Optimized usingslbsa711-77/+29
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW1-1/+1
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller1-1/+9
2007-09-12I think 1.0f makes a better offset than 1.2f for basic physics (less floating,Sean Dague1-1/+1
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW1-1/+1
2007-08-23Added RemovePrim method to the physics plugins interface.MW1-0/+5
2007-08-19More prep work for adding prims to ODE physicsBrian McBee1-0/+11
2007-08-18starting to add bits and pieces to physics prims that we will eventually need...Brian McBee1-1/+1
2007-08-03OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Regi...Brian McBee1-5/+5
2007-07-29Deleting objects should now work. But beware they aren't send to your trash f...MW1-192/+194
2007-07-29* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby1-34/+28
2007-07-16* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa711-31/+0
2007-07-16changed to native line ending encodingSean Dague1-301/+301
2007-07-04A bit more work on Building tools/support.MW1-1/+1
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-3/+3
2007-06-29* Applying Danx0r's BasicPhysics update.Adam Frisby1-16/+23