Commit message (Collapse) | Author | Files | Lines | ||
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2017-01-05 | Massive tab and trailing space cleanup | Melanie Thielker | 7 | -1342/+1342 | |
2016-12-30 | remove a gc.collect that isn't very usefull (on the right engine this | UbitUmarov | 1 | -1853/+2602 | |
time) | |||||
2016-12-30 | remove a gc.collect that isn't very usefull | UbitUmarov | 1 | -2602/+1853 | |
2016-09-01 | remove some MegaRegions code from physics | UbitUmarov | 1 | -24/+0 | |
2016-08-22 | change ODEs topcolliders code ( still bad), plus a few memory leaks | UbitUmarov | 1 | -1/+6 | |
2016-07-04 | add EngineName also to old ODE | UbitUmarov | 2 | -2/+8 | |
2016-02-21 | Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵ | Diva Canto | 1 | -1/+1 | |
replace anymore. | |||||
2015-11-28 | let old ODE trigger collision sounds like ubOde | UbitUmarov | 2 | -2/+21 | |
2015-11-27 | add a nasty global lock, ode.dll requires on multi regions per instance ( ↵ | UbitUmarov | 1 | -5/+8 | |
also make sure ninjaJoints are disabled | |||||
2015-11-21 | add thread allocation calls for new ode.dll (old ode) | UbitUmarov | 2 | -16/+25 | |
2015-11-21 | some cleanup, allow cast rays to collide with terrain within limited range ↵ | UbitUmarov | 3 | -366/+8 | |
(old ode) | |||||
2015-11-21 | remove some compile warnings increasing total number by 2 | UbitUmarov | 2 | -2/+2 | |
2015-11-20 | stop the Vehicle AFTER fixing position not before, bc stop code also ↵ | UbitUmarov | 1 | -6/+5 | |
updates position (old ode) | |||||
2015-11-20 | stop a Vehicle on a failed region cross (or empty border) (old ode) | UbitUmarov | 2 | -0/+13 | |
2015-11-20 | remove Ode.Net - missing file. ( old ode may be broken now) | UbitUmarov | 1 | -0/+2025 | |
2015-11-20 | remove the hard to maintain Ode.Net wrapper only in use by old ode | UbitUmarov | 8 | -290/+33 | |
2015-10-22 | let ode also finish internal representation of prim actors, before simulation | UbitUmarov | 1 | -0/+40 | |
2015-10-21 | we do not have prims with size 2^128, missing file | UbitUmarov | 1 | -11/+6 | |
2015-10-21 | fix or remove some wrong ODE configuration settings | UbitUmarov | 1 | -34/+7 | |
2015-10-21 | the inertia matrix inversions and body inertia changes to implement axis ↵ | UbitUmarov | 1 | -288/+59 | |
locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities | |||||
2015-10-20 | stop using a vector3 to store axis locks 3bit flags also in ode | UbitUmarov | 2 | -56/+47 | |
2015-10-18 | stop a object when making it not physical | UbitUmarov | 1 | -2/+9 | |
2015-10-17 | Fix wrong active angularlock detection (it was only burning cpu), stop ↵ | UbitUmarov | 2 | -16/+11 | |
trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks | |||||
2015-10-17 | fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock ↵ | UbitUmarov | 2 | -281/+9 | |
detection (it was only burning cpu), stop trying to add a amotor to each child part and fix a typo. | |||||
2015-10-17 | fix GetTerrainHeightAtXY for large regions. Also change ode dispose() | UbitUmarov | 1 | -386/+30 | |
2015-10-14 | More exception catching in ODE at shutdown. Not sure why the exception happens. | Diva Canto | 1 | -1/+10 | |
2015-10-14 | Fixed exception upon shutting down in plain ODE. | Diva Canto | 1 | -2/+5 | |
09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062 | |||||
2015-09-30 | add get method on physics actors PIDHoverActive | UbitUmarov | 2 | -2/+2 | |
2015-09-23 | fix for future non square regions | UbitUmarov | 1 | -2/+2 | |
2015-09-23 | same for old Ode | UbitUmarov | 1 | -1/+1 | |
2015-09-12 | fix the typos that seem to matter so much to some :p | UbitUmarov | 2 | -2/+2 | |
2015-09-09 | let old ode also have a Module class | UbitUmarov | 3 | -80/+113 | |
2015-09-08 | a mess with Modules and Module | UbitUmarov | 1 | -1/+1 | |
2015-09-08 | more on compile.. | UbitUmarov | 1 | -12/+2 | |
2015-09-08 | More 'everything is a module' merging. | Robert Adams | 1 | -2/+2 | |
Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled. | |||||
2015-09-06 | Typos in comments | Diva Canto | 2 | -2/+2 | |
2015-09-05 | Changed a couple of comments to be more generic | Diva Canto | 2 | -3/+3 | |
2015-09-05 | let ode suport var size regions | UbitUmarov | 2 | -152/+143 | |
Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
2015-08-31 | Deleted physics plugin classes. | Diva Canto | 2 | -91/+0 | |
More unit tests fixed. | |||||
2015-08-31 | Physics refactoring: all unit tests pass. | Diva Canto | 2 | -14/+42 | |
2015-08-31 | First commit where physics work as region module. | Diva Canto | 1 | -0/+2 | |
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager. | |||||
2015-08-31 | All physics plugins are now region modules. Compiles but doesn't run. | Diva Canto | 6 | -58/+139 | |
2015-08-31 | Refactored Meshing modules: | Diva Canto | 1 | -2/+0 | |
- Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing - Created subfolder for all Meshmerizer files, also in the same Meshing dll - Made them both region modules, with ZeroMesher being the default one This compiles but doesn't run yet. | |||||
2015-08-30 | More namespace and dll name changes. Still no functional changes. | Diva Canto | 8 | -8/+8 | |
2015-08-30 | Renamed the namespaces too | Diva Canto | 8 | -19/+19 | |
2015-08-30 | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 11 | -0/+11575 | |