| Commit message (Expand) | Author | Files | Lines |
2016-09-01 | remove some MegaRegions code from physics | UbitUmarov | 1 | -24/+0 |
2016-08-22 | change ODEs topcolliders code ( still bad), plus a few memory leaks | UbitUmarov | 1 | -1/+6 |
2016-07-04 | add EngineName also to old ODE | UbitUmarov | 1 | -1/+2 |
2015-11-28 | let old ODE trigger collision sounds like ubOde | UbitUmarov | 1 | -1/+20 |
2015-11-27 | add a nasty global lock, ode.dll requires on multi regions per instance ( als... | UbitUmarov | 1 | -5/+8 |
2015-11-21 | add thread allocation calls for new ode.dll (old ode) | UbitUmarov | 1 | -16/+22 |
2015-11-21 | some cleanup, allow cast rays to collide with terrain within limited range (... | UbitUmarov | 1 | -298/+2 |
2015-11-20 | remove the hard to maintain Ode.Net wrapper only in use by old ode | UbitUmarov | 1 | -159/+5 |
2015-10-22 | let ode also finish internal representation of prim actors, before simulation | UbitUmarov | 1 | -0/+40 |
2015-10-21 | we do not have prims with size 2^128, missing file | UbitUmarov | 1 | -11/+6 |
2015-10-21 | fix or remove some wrong ODE configuration settings | UbitUmarov | 1 | -34/+7 |
2015-10-17 | Fix wrong active angularlock detection (it was only burning cpu), stop tryin... | UbitUmarov | 1 | -7/+7 |
2015-10-17 | fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detect... | UbitUmarov | 1 | -273/+6 |
2015-10-17 | fix GetTerrainHeightAtXY for large regions. Also change ode dispose() | UbitUmarov | 1 | -386/+30 |
2015-10-14 | More exception catching in ODE at shutdown. Not sure why the exception happens. | Diva Canto | 1 | -1/+10 |
2015-10-14 | Fixed exception upon shutting down in plain ODE. | Diva Canto | 1 | -2/+5 |
2015-09-23 | fix for future non square regions | UbitUmarov | 1 | -2/+2 |
2015-09-23 | same for old Ode | UbitUmarov | 1 | -1/+1 |
2015-09-12 | fix the typos that seem to matter so much to some :p | UbitUmarov | 1 | -1/+1 |
2015-09-09 | let old ode also have a Module class | UbitUmarov | 1 | -73/+19 |
2015-09-08 | more on compile.. | UbitUmarov | 1 | -12/+2 |
2015-09-08 | More 'everything is a module' merging. | Robert Adams | 1 | -2/+2 |
2015-09-06 | Typos in comments | Diva Canto | 1 | -1/+1 |
2015-09-05 | Changed a couple of comments to be more generic | Diva Canto | 1 | -2/+2 |
2015-09-05 | let ode suport var size regions | UbitUmarov | 1 | -152/+136 |
2015-08-31 | Physics refactoring: all unit tests pass. | Diva Canto | 1 | -2/+4 |
2015-08-31 | First commit where physics work as region module. | Diva Canto | 1 | -0/+2 |
2015-08-31 | All physics plugins are now region modules. Compiles but doesn't run. | Diva Canto | 1 | -17/+94 |
2015-08-30 | More namespace and dll name changes. Still no functional changes. | Diva Canto | 1 | -1/+1 |
2015-08-30 | Renamed the namespaces too | Diva Canto | 1 | -2/+2 |
2015-08-30 | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 1 | -0/+0 |
2015-08-20 | make basic ode work with var regions for contribution back to CORE. ( avn | UbitUmarov | 1 | -150/+135 |
2015-08-20 | make it compatible with avn, no point making avn compatible with it | UbitUmarov | 1 | -0/+16 |
2015-08-20 | update old git to os core version | UbitUmarov | 1 | -8/+3 |
2014-11-29 | Somewhat improve avatar region crossings by properly preserving velocity when... | Justin Clark-Casey (justincc) | 1 | -8/+3 |
2013-01-28 | BulletSim: fix the trimming of colliders so only the top 25 are returned. | Robert Adams | 1 | -2/+2 |
2013-01-11 | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 1 | -1/+2 |
2012-11-15 | Revert "Merge master into teravuswork", it should have been avination, not ma... | teravus | 1 | -15/+2 |
2012-10-18 | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 1 | -1/+1 |
2012-10-09 | av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No... | teravus | 1 | -2/+9 |
2012-10-09 | Add config option to plant avatar where they are reducing avatar avatar 'push... | teravus | 1 | -1/+7 |
2012-10-07 | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 1 | -6/+35 |
2012-10-03 | Soliciting for comments on smoothness of physics objects for this build. | teravus | 1 | -6/+35 |
2012-07-27 | Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i... | Justin Clark-Casey (justincc) | 1 | -4/+2 |
2012-07-26 | Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix... | Robert Adams | 1 | -0/+9 |
2012-06-29 | Move update of the final optional ODE total frame stat inside the OdeLock rat... | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2012-06-29 | refactor: rename _collisionEventPrim to m_collisionEventActors and _collision... | Justin Clark-Casey (justincc) | 1 | -12/+12 |
2012-06-01 | Add optional total avatars, total prims and active prims stats to ODE plugin. | Justin Clark-Casey (justincc) | 1 | -0/+21 |
2012-06-01 | If OdeScene.Near() returns no collision contacts, then exit as early as possi... | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2012-06-01 | Add optional stat for the other collision time per frame not spent in ODE nat... | Justin Clark-Casey (justincc) | 1 | -1/+16 |