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path: root/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs (unfollow)
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2016-09-01remove some MegaRegions code from physicsUbitUmarov1-24/+0
2016-08-22change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov1-1/+6
2016-07-04add EngineName also to old ODEUbitUmarov1-1/+2
2015-11-28let old ODE trigger collision sounds like ubOdeUbitUmarov1-1/+20
2015-11-27add a nasty global lock, ode.dll requires on multi regions per instance ( als...UbitUmarov1-5/+8
2015-11-21 add thread allocation calls for new ode.dll (old ode)UbitUmarov1-16/+22
2015-11-21 some cleanup, allow cast rays to collide with terrain within limited range (...UbitUmarov1-298/+2
2015-11-20 remove the hard to maintain Ode.Net wrapper only in use by old odeUbitUmarov1-159/+5
2015-10-22let ode also finish internal representation of prim actors, before simulationUbitUmarov1-0/+40
2015-10-21 we do not have prims with size 2^128, missing fileUbitUmarov1-11/+6
2015-10-21 fix or remove some wrong ODE configuration settingsUbitUmarov1-34/+7
2015-10-17 Fix wrong active angularlock detection (it was only burning cpu), stop tryin...UbitUmarov1-7/+7
2015-10-17 fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detect...UbitUmarov1-273/+6
2015-10-17fix GetTerrainHeightAtXY for large regions. Also change ode dispose()UbitUmarov1-386/+30
2015-10-14More exception catching in ODE at shutdown. Not sure why the exception happens.Diva Canto1-1/+10
2015-10-14Fixed exception upon shutting down in plain ODE.Diva Canto1-2/+5
2015-09-23 fix for future non square regionsUbitUmarov1-2/+2
2015-09-23 same for old OdeUbitUmarov1-1/+1
2015-09-12 fix the typos that seem to matter so much to some :pUbitUmarov1-1/+1
2015-09-09 let old ode also have a Module classUbitUmarov1-73/+19
2015-09-08more on compile..UbitUmarov1-12/+2
2015-09-08More 'everything is a module' merging.Robert Adams1-2/+2
2015-09-06Typos in commentsDiva Canto1-1/+1
2015-09-05Changed a couple of comments to be more genericDiva Canto1-2/+2
2015-09-05let ode suport var size regionsUbitUmarov1-152/+136
2015-08-31Physics refactoring: all unit tests pass.Diva Canto1-2/+4
2015-08-31First commit where physics work as region module.Diva Canto1-0/+2
2015-08-31All physics plugins are now region modules. Compiles but doesn't run.Diva Canto1-17/+94
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-2/+2
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2015-08-20make basic ode work with var regions for contribution back to CORE. ( avnUbitUmarov1-150/+135
2015-08-20 make it compatible with avn, no point making avn compatible with itUbitUmarov1-0/+16
2015-08-20 update old git to os core versionUbitUmarov1-8/+3
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)1-8/+3
2013-01-28BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams1-2/+2
2013-01-11BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams1-1/+2
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-15/+2
2012-10-18i update core ode plugin and make it load is meshs (i hope)UbitUmarov1-1/+1
2012-10-09av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...teravus1-2/+9
2012-10-09Add config option to plant avatar where they are reducing avatar avatar 'push...teravus1-1/+7
2012-10-07i update core ode plugin and make it load is meshs (i hope)UbitUmarov1-6/+35
2012-10-03Soliciting for comments on smoothness of physics objects for this build.teravus1-6/+35
2012-07-27Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...Justin Clark-Casey (justincc)1-4/+2
2012-07-26Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...Robert Adams1-0/+9
2012-06-29Move update of the final optional ODE total frame stat inside the OdeLock rat...Justin Clark-Casey (justincc)1-3/+3
2012-06-29refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...Justin Clark-Casey (justincc)1-12/+12
2012-06-01Add optional total avatars, total prims and active prims stats to ODE plugin.Justin Clark-Casey (justincc)1-0/+21
2012-06-01If OdeScene.Near() returns no collision contacts, then exit as early as possi...Justin Clark-Casey (justincc)1-0/+4
2012-06-01Add optional stat for the other collision time per frame not spent in ODE nat...Justin Clark-Casey (justincc)1-1/+16