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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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PhysicsModules
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Ode
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OdeScene.cs
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Files
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2015-10-17
Fix wrong active angularlock detection (it was only burning cpu), stop tryin...
UbitUmarov
1
-7
/
+7
2015-10-17
fix GetTerrainHeightAtXY for large regions. Also change ode dispose()
UbitUmarov
1
-386
/
+30
2015-10-14
More exception catching in ODE at shutdown. Not sure why the exception happens.
Diva Canto
1
-1
/
+10
2015-10-14
Fixed exception upon shutting down in plain ODE.
Diva Canto
1
-2
/
+5
2015-09-23
fix for future non square regions
UbitUmarov
1
-2
/
+2
2015-09-23
same for old Ode
UbitUmarov
1
-1
/
+1
2015-09-12
fix the typos that seem to matter so much to some :p
UbitUmarov
1
-1
/
+1
2015-09-09
let old ode also have a Module class
UbitUmarov
1
-73
/
+19
2015-09-08
more on compile..
UbitUmarov
1
-12
/
+2
2015-09-08
More 'everything is a module' merging.
Robert Adams
1
-2
/
+2
2015-09-05
Changed a couple of comments to be more generic
Diva Canto
1
-2
/
+2
2015-09-05
let ode suport var size regions
UbitUmarov
1
-152
/
+136
2015-08-31
Physics refactoring: all unit tests pass.
Diva Canto
1
-2
/
+4
2015-08-31
First commit where physics work as region module.
Diva Canto
1
-0
/
+2
2015-08-31
All physics plugins are now region modules. Compiles but doesn't run.
Diva Canto
1
-17
/
+94
2015-08-30
More namespace and dll name changes. Still no functional changes.
Diva Canto
1
-1
/
+1
2015-08-30
Renamed the namespaces too
Diva Canto
1
-2
/
+2
2015-08-30
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
1
-0
/
+0
2015-08-20
make basic ode work with var regions for contribution back to CORE. ( avn
UbitUmarov
1
-150
/
+135
2015-08-20
make it compatible with avn, no point making avn compatible with it
UbitUmarov
1
-0
/
+16
2015-08-20
update old git to os core version
UbitUmarov
1
-8
/
+3
2014-11-29
Somewhat improve avatar region crossings by properly preserving velocity when...
Justin Clark-Casey (justincc)
1
-8
/
+3
2013-01-28
BulletSim: fix the trimming of colliders so only the top 25 are returned.
Robert Adams
1
-2
/
+2
2013-01-11
BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
1
-1
/
+2
2012-11-15
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
1
-15
/
+2
2012-10-18
i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
1
-1
/
+1
2012-10-09
av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...
teravus
1
-2
/
+9
2012-10-09
Add config option to plant avatar where they are reducing avatar avatar 'push...
teravus
1
-1
/
+7
2012-10-07
i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
1
-6
/
+35
2012-10-03
Soliciting for comments on smoothness of physics objects for this build.
teravus
1
-6
/
+35
2012-07-27
Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...
Justin Clark-Casey (justincc)
1
-4
/
+2
2012-07-26
Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...
Robert Adams
1
-0
/
+9
2012-06-29
Move update of the final optional ODE total frame stat inside the OdeLock rat...
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-06-29
refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...
Justin Clark-Casey (justincc)
1
-12
/
+12
2012-06-01
Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
1
-0
/
+21
2012-06-01
If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
1
-0
/
+4
2012-06-01
Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
1
-1
/
+16
2012-06-01
Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
1
-7
/
+46
2012-06-01
Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
1
-7
/
+36
2012-06-01
Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
1
-13
/
+1
2012-06-01
Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
1
-0
/
+14
2012-06-01
Add avatar and prim update milliseconds per frame optional stats
Justin Clark-Casey (justincc)
1
-7
/
+31
2012-06-01
Add option native step frame ms stat
Justin Clark-Casey (justincc)
1
-9
/
+21
2012-06-01
Add total ODE frame time optional stat, as a sanity check on the main scene p...
Justin Clark-Casey (justincc)
1
-7
/
+21
2012-06-01
Break down native ODE collision frame time stat into native space collision a...
Justin Clark-Casey (justincc)
1
-4
/
+22
2012-06-01
Rename new collision stats to 'contacts' - there are/can be multiple contacts...
Justin Clark-Casey (justincc)
1
-6
/
+6
2012-06-01
Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...
Justin Clark-Casey (justincc)
1
-9
/
+4
2012-06-01
minor: comment out currently unused OdeScene.sCollisionData
Justin Clark-Casey (justincc)
1
-9
/
+9
2012-06-01
Add ODE avatar and prim collision numbers if extra stats collection is enabled.
Justin Clark-Casey (justincc)
1
-5
/
+34
2012-06-01
Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...
Justin Clark-Casey (justincc)
1
-19
/
+13
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