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path: root/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs (unfollow)
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2015-09-12 fix the typos that seem to matter so much to some :pUbitUmarov1-1/+1
2015-09-09 let old ode also have a Module classUbitUmarov1-73/+19
2015-09-08more on compile..UbitUmarov1-12/+2
2015-09-08More 'everything is a module' merging.Robert Adams1-2/+2
2015-09-05Changed a couple of comments to be more genericDiva Canto1-2/+2
2015-09-05let ode suport var size regionsUbitUmarov1-152/+136
2015-08-31Physics refactoring: all unit tests pass.Diva Canto1-2/+4
2015-08-31First commit where physics work as region module.Diva Canto1-0/+2
2015-08-31All physics plugins are now region modules. Compiles but doesn't run.Diva Canto1-17/+94
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-2/+2
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2015-08-20make basic ode work with var regions for contribution back to CORE. ( avnUbitUmarov1-150/+135
2015-08-20 make it compatible with avn, no point making avn compatible with itUbitUmarov1-0/+16
2015-08-20 update old git to os core versionUbitUmarov1-8/+3
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)1-8/+3
2013-01-28BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams1-2/+2
2013-01-11BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams1-1/+2
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-15/+2
2012-10-18i update core ode plugin and make it load is meshs (i hope)UbitUmarov1-1/+1
2012-10-09av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...teravus1-2/+9
2012-10-09Add config option to plant avatar where they are reducing avatar avatar 'push...teravus1-1/+7
2012-10-07i update core ode plugin and make it load is meshs (i hope)UbitUmarov1-6/+35
2012-10-03Soliciting for comments on smoothness of physics objects for this build.teravus1-6/+35
2012-07-27Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...Justin Clark-Casey (justincc)1-4/+2
2012-07-26Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...Robert Adams1-0/+9
2012-06-29Move update of the final optional ODE total frame stat inside the OdeLock rat...Justin Clark-Casey (justincc)1-3/+3
2012-06-29refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...Justin Clark-Casey (justincc)1-12/+12
2012-06-01Add optional total avatars, total prims and active prims stats to ODE plugin.Justin Clark-Casey (justincc)1-0/+21
2012-06-01If OdeScene.Near() returns no collision contacts, then exit as early as possi...Justin Clark-Casey (justincc)1-0/+4
2012-06-01Add optional stat for the other collision time per frame not spent in ODE nat...Justin Clark-Casey (justincc)1-1/+16
2012-06-01Add avatar forces calculation, prim force and raycasting per frame millisecon...Justin Clark-Casey (justincc)1-7/+46
2012-06-01Collection optional avatar and prim taint frame millisecond timesJustin Clark-Casey (justincc)1-7/+36
2012-06-01Remove recent optional native collision frame milliseconds statJustin Clark-Casey (justincc)1-13/+1
2012-06-01Add optional stat that records milliseconds spent notifying collision listene...Justin Clark-Casey (justincc)1-0/+14
2012-06-01Add avatar and prim update milliseconds per frame optional statsJustin Clark-Casey (justincc)1-7/+31
2012-06-01Add option native step frame ms statJustin Clark-Casey (justincc)1-9/+21
2012-06-01Add total ODE frame time optional stat, as a sanity check on the main scene p...Justin Clark-Casey (justincc)1-7/+21
2012-06-01Break down native ODE collision frame time stat into native space collision a...Justin Clark-Casey (justincc)1-4/+22
2012-06-01Rename new collision stats to 'contacts' - there are/can be multiple contacts...Justin Clark-Casey (justincc)1-6/+6
2012-06-01Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...Justin Clark-Casey (justincc)1-9/+4
2012-06-01minor: comment out currently unused OdeScene.sCollisionDataJustin Clark-Casey (justincc)1-9/+9
2012-06-01Add ODE avatar and prim collision numbers if extra stats collection is enabled.Justin Clark-Casey (justincc)1-5/+34
2012-06-01Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...Justin Clark-Casey (justincc)1-19/+13
2012-05-31Add an optional mechanism for physics modules to collect and return arbitrary...Justin Clark-Casey (justincc)1-10/+129
2012-04-21Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...Justin Clark-Casey (justincc)1-1/+2
2012-03-20refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...Justin Clark-Casey (justincc)1-0/+3
2012-03-20refactor: Eliminate unnecessary duplicate avCapsuleTiltedJustin Clark-Casey (justincc)1-3/+7
2012-02-11correct the default avatar_terminal_velocity value that I accidentally left i...Justin Clark-Casey (justincc)1-1/+1
2012-02-11Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)1-0/+11