| Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
|
|
|
|
LICENSE.txt.
|
|
|
|
subclassing; also add new method signatures. Thanks tuco and mikkopa.
Fix Mantis #3072.
|
|
* Leaving the 23 warnings in ChildAgentDataUpdate.cs for Diva to look at
|
|
|
|
fixes mantis #2874
|
|
* Converts some C# 3.0 syntax into it's 2.0 equivalent so that Visual Studio 2005 can compile it successfully.
|
|
* Thanks nlin!
* To try it out, set ninja joints active in the ODEPhysicsSettings
and use the example at:
* http://forge.opensimulator.org/gf/download/frsrelease/142/304/demo-playground.tgz.
* Don't forget to change the .tgz to .oar and load it with load-oar.
|
|
* These are assigned when the object is attached to the scene
|
|
|
|
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
|
|
Framework.Data.Base
We REALLY need to get the db layer sorted soon...
|
|
|
|
|
|
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin
* But hey, it crashes in lots of interesting ways.
|
|
|
|
scheme won't hold for serialization
* Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
|
|
* shortened references
* Removed redundant 'this'
* Normalized EOF
|
|
|
|
* Shortened type references
* Removed redundant 'this' qualifier
|
|
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
|
|
|
|
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use.
|
|
* SimpleApp now featuring spinning box with spinning parts.
* Damn. That's cool.
|
|
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
|
|
|
|
* Added Some ShapeTypes (shapes doesn't work though!)
* Fixed some \0 issues
|