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path: root/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-46/+46
2015-11-21 add thread allocation calls for new ode.dll (old ode)UbitUmarov1-0/+3
2015-11-21 some cleanup, allow cast rays to collide with terrain within limited range (...UbitUmarov1-1/+0
2015-11-21 remove some compile warnings increasing total number by 2UbitUmarov1-1/+1
2015-11-20 stop the Vehicle AFTER fixing position not before, bc stop code also updates...UbitUmarov1-6/+5
2015-11-20 stop a Vehicle on a failed region cross (or empty border) (old ode)UbitUmarov1-0/+6
2015-11-20 remove the hard to maintain Ode.Net wrapper only in use by old odeUbitUmarov1-24/+24
2015-10-21 the inertia matrix inversions and body inertia changes to implement axis loc...UbitUmarov1-288/+59
2015-10-20 stop using a vector3 to store axis locks 3bit flags also in odeUbitUmarov1-55/+46
2015-10-18 stop a object when making it not physicalUbitUmarov1-2/+9
2015-10-17 Fix wrong active angularlock detection (it was only burning cpu), stop tryin...UbitUmarov1-9/+4
2015-10-17 fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detect...UbitUmarov1-8/+3
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov1-1/+1
2015-08-31All physics plugins are now region modules. Compiles but doesn't run.Diva Canto1-1/+1
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-2/+2
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2015-08-20 make it compatible with avn, no point making avn compatible with itUbitUmarov1-5/+12
2015-08-20 update old git to os core versionUbitUmarov1-21/+23
2015-02-07Somewhat naive implementation of RotationalVelocity setter for ODE. Enables l...dahlia1-0/+9
2014-11-25Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)1-1/+1
2014-11-19If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey1-6/+5
2013-07-08minor: remove some mono compiler warnings in OdePluginJustin Clark-Casey (justincc)1-1/+0
2012-11-28Stop logging spurious asset data for {0} is zero length error for sculpts/meshJustin Clark-Casey (justincc)1-0/+5
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-19/+6
2012-10-30Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...Justin Clark-Casey (justincc)1-0/+6
2012-10-30Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...Justin Clark-Casey (justincc)1-1/+1
2012-10-30Make MeshAssetReceived private.Justin Clark-Casey (justincc)1-1/+1
2012-10-30correct ODEPrim.MeshAssetReveived -> MeshAssetReceivedJustin Clark-Casey (justincc)1-3/+2
2012-10-20minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...Justin Clark-Casey (justincc)1-3/+0
2012-10-20Fix minor issues from commit 28483150Justin Clark-Casey (justincc)1-12/+17
2012-10-19[UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov1-6/+11
2012-10-19[UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov1-6/+11
2012-10-19[UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov1-21/+97
2012-10-19[UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov1-21/+97
2012-10-18i update core ode plugin and make it load is meshs (i hope)UbitUmarov1-1/+50
2012-10-07i update core ode plugin and make it load is meshs (i hope)UbitUmarov1-9/+81
2012-10-03Soliciting for comments on smoothness of physics objects for this build.teravus1-2/+11
2012-10-03I propose that 0.5m/step change for linear velocity is too big of a change to...teravus1-1/+15
2012-10-02Minor Modification, switch /2 to 0.5f in ODEPrim.Velocityteravus1-4/+4
2012-04-24Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...Justin Clark-Casey (justincc)1-0/+1
2012-04-21Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...Justin Clark-Casey (justincc)1-9/+18
2012-04-21refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.Justin Clark-Casey (justincc)1-115/+117
2012-04-21Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.Justin Clark-Casey (justincc)1-116/+88
2012-04-20If a physical prim is manually moved (e.g. by a user) then set the geometry p...Justin Clark-Casey (justincc)1-12/+10
2012-03-20Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...Justin Clark-Casey (justincc)1-10/+16
2012-02-24Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)1-0/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-0/+1
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-0/+1
2011-11-22slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...Justin Clark-Casey (justincc)1-1/+0