| Commit message (Expand) | Author | Files | Lines |
2017-01-05 | Massive tab and trailing space cleanup | Melanie Thielker | 1 | -46/+46 |
2015-11-21 | add thread allocation calls for new ode.dll (old ode) | UbitUmarov | 1 | -0/+3 |
2015-11-21 | some cleanup, allow cast rays to collide with terrain within limited range (... | UbitUmarov | 1 | -1/+0 |
2015-11-21 | remove some compile warnings increasing total number by 2 | UbitUmarov | 1 | -1/+1 |
2015-11-20 | stop the Vehicle AFTER fixing position not before, bc stop code also updates... | UbitUmarov | 1 | -6/+5 |
2015-11-20 | stop a Vehicle on a failed region cross (or empty border) (old ode) | UbitUmarov | 1 | -0/+6 |
2015-11-20 | remove the hard to maintain Ode.Net wrapper only in use by old ode | UbitUmarov | 1 | -24/+24 |
2015-10-21 | the inertia matrix inversions and body inertia changes to implement axis loc... | UbitUmarov | 1 | -288/+59 |
2015-10-20 | stop using a vector3 to store axis locks 3bit flags also in ode | UbitUmarov | 1 | -55/+46 |
2015-10-18 | stop a object when making it not physical | UbitUmarov | 1 | -2/+9 |
2015-10-17 | Fix wrong active angularlock detection (it was only burning cpu), stop tryin... | UbitUmarov | 1 | -9/+4 |
2015-10-17 | fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detect... | UbitUmarov | 1 | -8/+3 |
2015-09-30 | add get method on physics actors PIDHoverActive | UbitUmarov | 1 | -1/+1 |
2015-08-31 | All physics plugins are now region modules. Compiles but doesn't run. | Diva Canto | 1 | -1/+1 |
2015-08-30 | More namespace and dll name changes. Still no functional changes. | Diva Canto | 1 | -1/+1 |
2015-08-30 | Renamed the namespaces too | Diva Canto | 1 | -2/+2 |
2015-08-30 | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 1 | -0/+0 |
2015-08-20 | make it compatible with avn, no point making avn compatible with it | UbitUmarov | 1 | -5/+12 |
2015-08-20 | update old git to os core version | UbitUmarov | 1 | -21/+23 |
2015-02-07 | Somewhat naive implementation of RotationalVelocity setter for ODE. Enables l... | dahlia | 1 | -0/+9 |
2014-11-25 | Label all threadpool calls being made in core OpenSimulator. This is to add ... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2014-11-19 | If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar... | Justin Clark-Casey | 1 | -6/+5 |
2013-07-08 | minor: remove some mono compiler warnings in OdePlugin | Justin Clark-Casey (justincc) | 1 | -1/+0 |
2012-11-28 | Stop logging spurious asset data for {0} is zero length error for sculpts/mesh | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2012-11-15 | Revert "Merge master into teravuswork", it should have been avination, not ma... | teravus | 1 | -19/+6 |
2012-10-30 | Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2012-10-30 | Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-10-30 | Make MeshAssetReceived private. | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-10-30 | correct ODEPrim.MeshAssetReveived -> MeshAssetReceived | Justin Clark-Casey (justincc) | 1 | -3/+2 |
2012-10-20 | minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB... | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2012-10-20 | Fix minor issues from commit 28483150 | Justin Clark-Casey (justincc) | 1 | -12/+17 |
2012-10-19 | [UNTESTED] core Ode: let broken mesh physical prims collide with land as | UbitUmarov | 1 | -6/+11 |
2012-10-19 | [UNTESTED] core Ode: let broken mesh physical prims collide with land as | UbitUmarov | 1 | -6/+11 |
2012-10-19 | [UNTESTED] core Ode: stop trying to load a broken asset. Make broken | UbitUmarov | 1 | -21/+97 |
2012-10-19 | [UNTESTED] core Ode: stop trying to load a broken asset. Make broken | UbitUmarov | 1 | -21/+97 |
2012-10-18 | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 1 | -1/+50 |
2012-10-07 | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 1 | -9/+81 |
2012-10-03 | Soliciting for comments on smoothness of physics objects for this build. | teravus | 1 | -2/+11 |
2012-10-03 | I propose that 0.5m/step change for linear velocity is too big of a change to... | teravus | 1 | -1/+15 |
2012-10-02 | Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity | teravus | 1 | -4/+4 |
2012-04-24 | Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ... | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2012-04-21 | Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa... | Justin Clark-Casey (justincc) | 1 | -9/+18 |
2012-04-21 | refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate. | Justin Clark-Casey (justincc) | 1 | -115/+117 |
2012-04-21 | Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim. | Justin Clark-Casey (justincc) | 1 | -116/+88 |
2012-04-20 | If a physical prim is manually moved (e.g. by a user) then set the geometry p... | Justin Clark-Casey (justincc) | 1 | -12/+10 |
2012-03-20 | Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th... | Justin Clark-Casey (justincc) | 1 | -10/+16 |
2012-02-24 | Stop spurious scene loop startup timeout alarms for scenes with many prims. | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 1 | -0/+1 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 1 | -0/+1 |
2011-11-22 | slightly simplify OdeScene.Simulate() by removing bool processtaints, since w... | Justin Clark-Casey (justincc) | 1 | -1/+0 |