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path: root/OpenSim/Region/PhysicsModules/Ode/ODEDynamics.cs (unfollow)
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2018-01-14make old Ode PInvoke follow ms coding rulesUbitUmarov1-26/+26
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-1/+1
2015-11-20 stop a Vehicle on a failed region cross (or empty border) (old ode)UbitUmarov1-0/+7
2015-11-20 remove the hard to maintain Ode.Net wrapper only in use by old odeUbitUmarov1-1/+1
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-2/+2
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2010-06-25minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2010-02-15Formatting cleanup.Jeff Ames1-25/+25
2010-02-14Revolution is on the roll again! :)Revolution1-39/+362
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-224/+216
2009-12-22Include ChOdePluginKitto Flora1-17/+3
2009-11-19Clean up messages in ODEKittoFlora1-1/+1
2009-11-03minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-13/+13
2009-10-27llRotLookAt Pt 2KittoFlora1-16/+18
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-1/+1
2009-10-26Add llRotLookat pt1.KittoFlora1-2/+2
2009-10-22* Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're ↵Teravus Ovares (Dan Olivares)1-12/+13
consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright.
2009-09-30Commit initial version of KittoFlora's vehicle changesopensim1-308/+340
2009-06-19Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requestedMelanie Thielker1-0/+1
2009-06-10Formatting cleanup.Jeff Ames1-2/+2
2009-05-22cleaning out warnings.Dr Scofield1-93/+93
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
2009-04-20* It turns out vehicle Angular Motor direction is always in global space.Teravus Ovares1-7/+24
2009-04-20* Prevent a vehicle crashTeravus Ovares1-0/+13
2009-04-19* Rudimentary angular motor implementation for the LSL Vehicle APITeravus Ovares1-7/+79
2009-04-17* A few fixes to the Linear MotorTeravus Ovares1-15/+21
2009-04-17* Add Implementation of Linear Motor and Linear friction from the LSL ↵Teravus Ovares1-9/+73
Vehicle API in Physics
2009-04-17* Set some minimum values to avoid divide by zero errors.Teravus Ovares1-0/+14
2009-04-17* Commit a few fixes to the Vehicle settingsTeravus Ovares1-2/+49
* Vertical Attractor servo
2009-04-14* Adding some organization of vehicle type stuff in the ODEPlugin.Teravus Ovares1-0/+392
* Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier