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path: root/OpenSim/Region/PhysicsModules/Ode/ODECharacter.cs (unfollow)
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2018-01-14make old Ode PInvoke follow ms coding rulesUbitUmarov1-64/+64
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-10/+10
2015-11-28let old ODE trigger collision sounds like ubOdeUbitUmarov1-1/+1
2015-11-21 remove some compile warnings increasing total number by 2UbitUmarov1-1/+1
2015-11-20 remove the hard to maintain Ode.Net wrapper only in use by old odeUbitUmarov1-3/+2
2015-10-20 stop using a vector3 to store axis locks 3bit flags also in odeUbitUmarov1-1/+1
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov1-1/+1
2015-08-31All physics plugins are now region modules. Compiles but doesn't run.Diva Canto1-1/+1
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-2/+2
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2015-08-20 make it compatible with avn, no point making avn compatible with itUbitUmarov1-1/+2
2015-08-20 update old git to os core versionUbitUmarov1-30/+28
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)1-1/+5
2014-11-19If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey1-1/+5
2014-07-21Fixed avatar hovering above the ground. The avatar physics capsule was too tall.Oren Hurvitz1-2/+4
2014-07-18refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con...Justin Clark-Casey (justincc)1-18/+19
2014-07-18With ODE physics, fix an issue where the avatar couldn't jump and then move f...Justin Clark-Casey (justincc)1-18/+5
2014-07-18reduce avatar hover in basic ode pluginUbitUmarov1-1/+1
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-2/+2
2012-11-08ODECharacter overrides TargetVelocity. No change to existing behaviorDan Lake1-1/+15
2012-10-09Add config option to plant avatar where they are reducing avatar avatar 'push...teravus1-2/+2
2012-06-29Fix a regression where we stopped removing avatars from collision event repor...Justin Clark-Casey (justincc)1-1/+1
2012-05-18refactor: move EventQueueGet path generation into common method. Rename some...Justin Clark-Casey (justincc)1-1/+1
2012-05-17Don't eagerly clear frame collision events when physics actors subscribe and ...Justin Clark-Casey (justincc)1-2/+8
2012-03-20refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...Justin Clark-Casey (justincc)1-8/+13
2012-02-11Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)1-1/+42
2012-01-25Serialize calls to ODE Collide() function across OdeScene instances to preven...Justin Clark-Casey (justincc)1-0/+3
2012-01-24Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...Justin Clark-Casey (justincc)1-11/+26
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-6/+1
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-6/+1
2011-12-15Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...Justin Clark-Casey (justincc)1-5/+0
2011-12-15Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)1-16/+22
2011-12-15Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)1-3/+3
2011-11-25remove some mono compiler warningsJustin Clark-Casey (justincc)1-3/+3
2011-11-22slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...Justin Clark-Casey (justincc)1-117/+117
2011-11-21Restore defects list. In hindsight, the reason for this is becuase we can't ...Justin Clark-Casey (justincc)1-12/+15
2011-11-21rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...Justin Clark-Casey (justincc)1-8/+10
2011-11-21refactor: Eliminate one line ODECharacter.doForce() method for code clarityJustin Clark-Casey (justincc)1-15/+3
2011-11-21Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...Justin Clark-Casey (justincc)1-2/+2
2011-11-21Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...Justin Clark-Casey (justincc)1-29/+28
2011-11-21move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...Justin Clark-Casey (justincc)1-8/+9
2011-11-21When changing avatar size in ODE, remove the old actor from the name and acto...Justin Clark-Casey (justincc)1-7/+11
2011-11-21When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...Justin Clark-Casey (justincc)1-9/+2
2011-11-21Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)1-8/+5
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)1-6/+0
2011-11-04Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...Justin Clark-Casey (justincc)1-1/+1
2011-11-04Stop llPushObject() from causing problems by adding force via a taint rather ...Justin Clark-Casey (justincc)1-2/+25
2011-10-29Add taint target velocity for ODECharacters as is already done for ODECharact...Justin Clark-Casey (justincc)1-7/+12
2011-10-29tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...Justin Clark-Casey (justincc)1-51/+39