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2016-11-13BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams4-51/+47
Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity sets a velocity target and the movement motor is used to accelerate the' avatar to that velocity.
2016-10-03BulletSim: zero velocity target when setting velocity through theRobert Adams2-2/+12
SetMomentum method.
2016-09-30BulletSim: fix problem with avatar velocity going to zero when flying acrossRobert Adams3-59/+58
region boundries. Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and have both BSPrim and BSCharacter share the code.
2016-09-01remove some MegaRegions code from physicsUbitUmarov1-19/+0
2016-07-25change bullet relative velocity sign to match ubOdeUbitUmarov1-1/+1
2016-07-04add EngineName also to the othersUbitUmarov1-0/+6
2016-04-07CR safari. Remove gratuitious CRs in some filesMelanie Thielker1-56/+56
2016-03-06BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams3-91/+129
This disables all the avatar size fudge numbers previously used by BulletSim. If you have your region tuned to the old way, set "[BulletSim]AvatarUseBefore09SizeComputation=true" in your INI files.
2016-03-06BulletSim: Send out avatar position update if velocity is now zeroRobert Adams1-1/+1
and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner.
2016-02-21Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto1-1/+1
replace anymore.
2016-01-20BulletSim: increase default value of AvatarStopZeroThreshold as this reducesRobert Adams1-1/+1
the occurance of stopped avatar drifting in the viewer. Not sure why but this is a short term fix while investigation continues.
2016-01-19BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams3-5/+9
usually stop the collider so velocity is often small. Also remove some chatty debug messages.
2016-01-18BulletSim: add stationary suppression on AddForce application. This enablesRobert Adams1-0/+4
small pushing of avatars (Mantis 7779).
2016-01-18BulletSim: fix problem of not zeroing motion when stationary (drift problem fromRobert Adams1-66/+40
Mantis 7813). Redo Z computations for movement. Clean up code to simplify tests. Add function to suppress stationary tests unless velocity drops.
2016-01-18BulletSim: change method signatures for internal AddForce methods to removeRobert Adams6-17/+21
confusion about push forces. The latter is an external, physics engine interface feature (the force parameter has a different unit if pushing vs adding force) and that distinction is not used internally.
2016-01-18BulletSim: revert avatar stationary testing for having slight velocity.Robert Adams1-5/+14
This fix causes drift (Mantis 7813). This revision will rebreak pushing (Mantis 7779) but drifting is bad and pushing will be fixed in future commits.
2016-01-10BulletSim: fix Mantis 7798: land collisions not working.Robert Adams1-2/+6
2016-01-10BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams5-18/+57
which called BSCharacter.AddForce, can now move a character.
2015-12-12improve a bit llpushobject on avatars using bullet, but force is ignored a ↵UbitUmarov1-0/+8
few seconds after a movement comand. RAdams plz take a look
2015-11-30BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams4-20/+27
collider and collidee clearer. Also fix (when did it break?) avatars not moving if standing on a moving object. Now friction will move avatars if standing on a disc or the top of a train.
2015-11-29let Bullet do collision sounds (RAdams plz fix the relative speed)UbitUmarov1-1/+8
2015-10-21 remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov2-6/+6
2015-10-18On to 0.8.3!Diva Canto1-1/+1
Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
2015-10-18On to 0.8.3!Diva Canto1-1/+1
2015-10-02Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams1-0/+53
that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation.
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov2-1/+5
2015-09-17recover bulletS fps math change lost in mergeUbitUmarov1-2/+3
2015-09-09 demote ConvexDecompositionDotNet to a simple dll, i had made it a region moduleUbitUmarov2-2/+2
2015-09-08a mess with Modules and ModuleUbitUmarov4-6/+5
2015-09-08 fix some compileUbitUmarov3-3/+3
2015-09-04Fixes a problem with Bullet physics when it is configured to run on a ↵Diva Canto1-0/+2
separate thread.
2015-09-01Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ↵Diva Canto4-4/+622
very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
2015-08-31Deleted physics plugin classes.Diva Canto2-77/+1
More unit tests fixed.
2015-08-31Physics refactoring: all unit tests pass.Diva Canto2-3/+3
2015-08-31First commit where physics work as region module.Diva Canto2-9/+23
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
2015-08-31All physics plugins are now region modules. Compiles but doesn't run.Diva Canto7-1007/+1052
2015-08-31Fixed a namespace dependency. Also started preparing prebuild.xml for making ↵Diva Canto2-2/+2
physics region modules.
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto22-22/+22
2015-08-30Renamed the namespaces tooDiva Canto41-70/+70
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto43-0/+22468