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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2017-01-05
Massive tab and trailing space cleanup
Melanie Thielker
15
-353
/
+353
2016-11-13
BulletSim: update avatar velocity setting to the new TargetVelocity pattern.
Robert Adams
4
-51
/
+47
2016-10-03
BulletSim: zero velocity target when setting velocity through the
Robert Adams
2
-2
/
+12
2016-09-30
BulletSim: fix problem with avatar velocity going to zero when flying across
Robert Adams
3
-59
/
+58
2016-09-01
remove some MegaRegions code from physics
UbitUmarov
1
-19
/
+0
2016-07-25
change bullet relative velocity sign to match ubOde
UbitUmarov
1
-1
/
+1
2016-07-04
add EngineName also to the others
UbitUmarov
1
-0
/
+6
2016-04-07
CR safari. Remove gratuitious CRs in some files
Melanie Thielker
1
-56
/
+56
2016-03-06
BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.
Robert Adams
3
-91
/
+129
2016-03-06
BulletSim: Send out avatar position update if velocity is now zero
Robert Adams
1
-1
/
+1
2016-02-21
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ...
Diva Canto
1
-1
/
+1
2016-01-20
BulletSim: increase default value of AvatarStopZeroThreshold as this reduces
Robert Adams
1
-1
/
+1
2016-01-19
BulletSim: make collision sounds work most of the time. Seems that collisions
Robert Adams
3
-5
/
+9
2016-01-18
BulletSim: add stationary suppression on AddForce application. This enables
Robert Adams
1
-0
/
+4
2016-01-18
BulletSim: fix problem of not zeroing motion when stationary (drift problem from
Robert Adams
1
-66
/
+40
2016-01-18
BulletSim: change method signatures for internal AddForce methods to remove
Robert Adams
6
-17
/
+21
2016-01-18
BulletSim: revert avatar stationary testing for having slight velocity.
Robert Adams
1
-5
/
+14
2016-01-10
BulletSim: fix Mantis 7798: land collisions not working.
Robert Adams
1
-2
/
+6
2016-01-10
BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
Robert Adams
5
-18
/
+57
2015-12-12
improve a bit llpushobject on avatars using bullet, but force is ignored a fe...
UbitUmarov
1
-0
/
+8
2015-11-30
BulletSim: fix collision sound calculation. Modify some routines to make
Robert Adams
4
-20
/
+27
2015-11-29
let Bullet do collision sounds (RAdams plz fix the relative speed)
UbitUmarov
1
-1
/
+8
2015-10-21
remove the use of Vector3 for axis locks on the rest of engines
UbitUmarov
2
-6
/
+6
2015-10-18
On to 0.8.3!
Diva Canto
1
-1
/
+1
2015-10-18
On to 0.8.3!
Diva Canto
1
-1
/
+1
2015-10-02
Implement an overridable implementation of PhysicsActor.SetVehicle()
Robert Adams
1
-0
/
+53
2015-09-30
add get method on physics actors PIDHoverActive
UbitUmarov
2
-1
/
+5
2015-09-17
recover bulletS fps math change lost in merge
UbitUmarov
1
-2
/
+3
2015-09-09
demote ConvexDecompositionDotNet to a simple dll, i had made it a region module
UbitUmarov
2
-2
/
+2
2015-09-08
a mess with Modules and Module
UbitUmarov
4
-6
/
+5
2015-09-08
fix some compile
UbitUmarov
3
-3
/
+3
2015-09-04
Fixes a problem with Bullet physics when it is configured to run on a separat...
Diva Canto
1
-0
/
+2
2015-09-01
Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ve...
Diva Canto
4
-4
/
+622
2015-08-31
Deleted physics plugin classes.
Diva Canto
2
-77
/
+1
2015-08-31
Physics refactoring: all unit tests pass.
Diva Canto
2
-3
/
+3
2015-08-31
First commit where physics work as region module.
Diva Canto
2
-9
/
+23
2015-08-31
All physics plugins are now region modules. Compiles but doesn't run.
Diva Canto
7
-1007
/
+1052
2015-08-31
Fixed a namespace dependency. Also started preparing prebuild.xml for making ...
Diva Canto
2
-2
/
+2
2015-08-30
More namespace and dll name changes. Still no functional changes.
Diva Canto
22
-22
/
+22
2015-08-30
Renamed the namespaces too
Diva Canto
41
-70
/
+70
2015-08-30
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
43
-0
/
+22468