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path: root/OpenSim/Region/PhysicsModules/BulletS/BulletSimData.cs (unfollow)
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2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-29/+43
2013-01-01BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams1-56/+30
to have pointers and managed to have objects. Initial paste of XNA code. Commented out.
2012-12-31BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams1-3/+1
Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams1-4/+4
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ↵Robert Adams1-2/+2
Only initialization and debug fuctions left.
2012-12-31BulletSim: remove all the debug printing of pointer formatting ↵Robert Adams1-2/+29
(.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...
2012-12-31BulletSim: change physical data structures to classes. Add defaultRobert Adams1-5/+10
instantiations for PhysBody and PhysShape when BSPhysObject is created to account for them being classes and not structures. Update TODO list.
2012-12-27BulletSim: correct collision mask definition for linkset children.Robert Adams1-23/+4
Remove unused code. Add comments and TODOs.
2012-12-24BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams1-2/+2
to get ready for... Start creation of BulletAPITemplate. This defines the abstract interface functions. Following commits will move over to the new interface. This will enable switching between the managed and unmanaged version of Bullet.
2012-12-13BulletSim: Add more to the TODO list. Clean up and improve some comments.Robert Adams1-8/+4
2012-12-13BulletSim: correct line endings in new BulletSimData.cs file.Robert Adams1-282/+282
2012-12-13BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams1-0/+282
for the operation of BulletSim and those defintiions/structures defined so they can be used in the unmanaged world. Consolidate setting of collision flags so implementation is not scattered.