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path: root/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs (unfollow)
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2018-12-28now break several things at same time... sog/sop updates, threads options,...UbitUmarov1-10/+2
2018-10-28reduce some threads priorityUbitUmarov1-1/+0
2018-10-21oops some code got in ahead of timeUbitUmarov1-2/+6
2018-10-21mantis 8387: (try) avoid potencial out of order phys operationsUbitUmarov1-7/+6
2017-09-05BulletSim: add raycast filteringRobert Adams1-3/+35
2017-09-03BulletSim: first version of raycast. Only single contact point and noRobert Adams1-93/+89
2017-09-02BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll toRobert Adams1-0/+92
2017-08-28BulletSim: add clock and change logic for taint processing a littleRobert Adams1-21/+55
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-5/+5
2016-09-01remove some MegaRegions code from physicsUbitUmarov1-19/+0
2016-07-04add EngineName also to the othersUbitUmarov1-0/+6
2016-03-06BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams1-2/+2
2016-01-10BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams1-1/+0
2015-11-30BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams1-1/+1
2015-09-17recover bulletS fps math change lost in mergeUbitUmarov1-2/+3
2015-09-04Fixes a problem with Bullet physics when it is configured to run on a separat...Diva Canto1-0/+2
2015-08-31Deleted physics plugin classes.Diva Canto1-1/+1
2015-08-31Physics refactoring: all unit tests pass.Diva Canto1-1/+3
2015-08-31First commit where physics work as region module.Diva Canto1-1/+4
2015-08-31All physics plugins are now region modules. Compiles but doesn't run.Diva Canto1-975/+1020
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-2/+2
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2015-08-24Revert "BulletSim: delay adding a scene presence to the list of presences"Robert Adams1-14/+13
2015-08-23BulletSim: delay adding a scene presence to the list of presencesRobert Adams1-13/+14
2015-08-11Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")Oren Hurvitz1-1/+1
2015-08-09BulletSim: rearrange code and add different locking to eliminate chancesRobert Adams1-26/+25
2015-01-04BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.Robert Adams1-2/+4
2014-12-31BulletSim: add the beginnings of hull creation unit testing.Robert Adams1-0/+67
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)1-3/+3
2014-11-25refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)1-1/+1
2014-11-25If Bullet is running on its own thread, use a reset event to control timing r...Justin Clark-Casey (justincc)1-2/+9
2014-11-25Make BulletSim thread be ThreadPriority.Highest if runningJustin Clark-Casey (justincc)1-0/+2
2014-09-03Don't need to check separate physics status in bulletsim update since that me...Justin Clark-Casey (justincc)1-2/+3
2014-09-03Make bulletsim thread alarm if no update for 5 seconds.Justin Clark-Casey (justincc)1-1/+4
2014-09-03minor: fix indenting from previous commit b08ab1eJustin Clark-Casey (justincc)1-7/+7
2014-09-03If BulletSim is running on its own threads, start this thread via the thread ...Justin Clark-Casey (justincc)1-3/+8
2014-07-30BulletSim: thread safe handling of list of avatars.Robert Adams1-3/+18
2014-07-29Allow the "debug scene set physics false|true" command to work when bulletsim...Justin Clark-Casey (justincc)1-1/+4
2014-06-20BulletSim: add some locking for collision lists to prevent collsionsRobert Adams1-2/+8
2014-05-26BulletSim: add locking of PhysObjects while processing simulationRobert Adams1-14/+20
2014-04-23Eliminated many warningsOren Hurvitz1-1/+1
2014-01-29BulletSim: default physical terrain implementation to heightmap.Robert Adams1-0/+8
2013-12-26varregion: many more updates removing the constant RegionSize and replacingRobert Adams1-0/+1
2013-11-04varregion: add plumbing to pass region size from Scene down to theRobert Adams1-2/+10
2013-09-11BulletSim: add requestor's ID to post taint detail log message.Robert Adams1-2/+3
2013-09-11BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams1-18/+37
2013-09-11BulletSim: Extension parameters passed through the classes made to pass just ...Robert Adams1-0/+1
2013-09-11BulletSim: add physChangeLinkParams to set individual parameters on link cons...Robert Adams1-14/+0
2013-09-11BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...Robert Adams1-0/+4