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My fork of OpenSim for IG and DG, called SledjChisl.
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BSScene.cs
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2018-12-28
now break several things at same time... sog/sop updates, threads options,...
UbitUmarov
1
-10
/
+2
2018-10-28
reduce some threads priority
UbitUmarov
1
-1
/
+0
2018-10-21
oops some code got in ahead of time
UbitUmarov
1
-2
/
+6
2018-10-21
mantis 8387: (try) avoid potencial out of order phys operations
UbitUmarov
1
-7
/
+6
2017-09-05
BulletSim: add raycast filtering
Robert Adams
1
-3
/
+35
2017-09-03
BulletSim: first version of raycast. Only single contact point and no
Robert Adams
1
-93
/
+89
2017-09-02
BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
Robert Adams
1
-0
/
+92
2017-08-28
BulletSim: add clock and change logic for taint processing a little
Robert Adams
1
-21
/
+55
2017-01-05
Massive tab and trailing space cleanup
Melanie Thielker
1
-5
/
+5
2016-09-01
remove some MegaRegions code from physics
UbitUmarov
1
-19
/
+0
2016-07-04
add EngineName also to the others
UbitUmarov
1
-0
/
+6
2016-03-06
BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.
Robert Adams
1
-2
/
+2
2016-01-10
BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
Robert Adams
1
-1
/
+0
2015-11-30
BulletSim: fix collision sound calculation. Modify some routines to make
Robert Adams
1
-1
/
+1
2015-09-17
recover bulletS fps math change lost in merge
UbitUmarov
1
-2
/
+3
2015-09-04
Fixes a problem with Bullet physics when it is configured to run on a separat...
Diva Canto
1
-0
/
+2
2015-08-31
Deleted physics plugin classes.
Diva Canto
1
-1
/
+1
2015-08-31
Physics refactoring: all unit tests pass.
Diva Canto
1
-1
/
+3
2015-08-31
First commit where physics work as region module.
Diva Canto
1
-1
/
+4
2015-08-31
All physics plugins are now region modules. Compiles but doesn't run.
Diva Canto
1
-975
/
+1020
2015-08-30
More namespace and dll name changes. Still no functional changes.
Diva Canto
1
-1
/
+1
2015-08-30
Renamed the namespaces too
Diva Canto
1
-2
/
+2
2015-08-30
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
1
-0
/
+0
2015-08-24
Revert "BulletSim: delay adding a scene presence to the list of presences"
Robert Adams
1
-14
/
+13
2015-08-23
BulletSim: delay adding a scene presence to the list of presences
Robert Adams
1
-13
/
+14
2015-08-11
Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")
Oren Hurvitz
1
-1
/
+1
2015-08-09
BulletSim: rearrange code and add different locking to eliminate chances
Robert Adams
1
-26
/
+25
2015-01-04
BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.
Robert Adams
1
-2
/
+4
2014-12-31
BulletSim: add the beginnings of hull creation unit testing.
Robert Adams
1
-0
/
+67
2014-11-29
Somewhat improve avatar region crossings by properly preserving velocity when...
Justin Clark-Casey (justincc)
1
-3
/
+3
2014-11-25
refactor: Move methods to start a monitored thread, start work in its own thr...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-11-25
If Bullet is running on its own thread, use a reset event to control timing r...
Justin Clark-Casey (justincc)
1
-2
/
+9
2014-11-25
Make BulletSim thread be ThreadPriority.Highest if running
Justin Clark-Casey (justincc)
1
-0
/
+2
2014-09-03
Don't need to check separate physics status in bulletsim update since that me...
Justin Clark-Casey (justincc)
1
-2
/
+3
2014-09-03
Make bulletsim thread alarm if no update for 5 seconds.
Justin Clark-Casey (justincc)
1
-1
/
+4
2014-09-03
minor: fix indenting from previous commit b08ab1e
Justin Clark-Casey (justincc)
1
-7
/
+7
2014-09-03
If BulletSim is running on its own threads, start this thread via the thread ...
Justin Clark-Casey (justincc)
1
-3
/
+8
2014-07-30
BulletSim: thread safe handling of list of avatars.
Robert Adams
1
-3
/
+18
2014-07-29
Allow the "debug scene set physics false|true" command to work when bulletsim...
Justin Clark-Casey (justincc)
1
-1
/
+4
2014-06-20
BulletSim: add some locking for collision lists to prevent collsions
Robert Adams
1
-2
/
+8
2014-05-26
BulletSim: add locking of PhysObjects while processing simulation
Robert Adams
1
-14
/
+20
2014-04-23
Eliminated many warnings
Oren Hurvitz
1
-1
/
+1
2014-01-29
BulletSim: default physical terrain implementation to heightmap.
Robert Adams
1
-0
/
+8
2013-12-26
varregion: many more updates removing the constant RegionSize and replacing
Robert Adams
1
-0
/
+1
2013-11-04
varregion: add plumbing to pass region size from Scene down to the
Robert Adams
1
-2
/
+10
2013-09-11
BulletSim: add requestor's ID to post taint detail log message.
Robert Adams
1
-2
/
+3
2013-09-11
BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...
Robert Adams
1
-18
/
+37
2013-09-11
BulletSim: Extension parameters passed through the classes made to pass just ...
Robert Adams
1
-0
/
+1
2013-09-11
BulletSim: add physChangeLinkParams to set individual parameters on link cons...
Robert Adams
1
-14
/
+0
2013-09-11
BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...
Robert Adams
1
-0
/
+4
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