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My fork of OpenSim for IG and DG, called SledjChisl.
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BSScene.cs
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Files
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2015-09-17
recover bulletS fps math change lost in merge
UbitUmarov
1
-2
/
+3
2015-09-04
Fixes a problem with Bullet physics when it is configured to run on a separat...
Diva Canto
1
-0
/
+2
2015-08-31
Deleted physics plugin classes.
Diva Canto
1
-1
/
+1
2015-08-31
Physics refactoring: all unit tests pass.
Diva Canto
1
-1
/
+3
2015-08-31
First commit where physics work as region module.
Diva Canto
1
-1
/
+4
2015-08-31
All physics plugins are now region modules. Compiles but doesn't run.
Diva Canto
1
-975
/
+1020
2015-08-30
More namespace and dll name changes. Still no functional changes.
Diva Canto
1
-1
/
+1
2015-08-30
Renamed the namespaces too
Diva Canto
1
-2
/
+2
2015-08-30
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
1
-0
/
+0
2015-08-24
Revert "BulletSim: delay adding a scene presence to the list of presences"
Robert Adams
1
-14
/
+13
2015-08-23
BulletSim: delay adding a scene presence to the list of presences
Robert Adams
1
-13
/
+14
2015-08-11
Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")
Oren Hurvitz
1
-1
/
+1
2015-08-09
BulletSim: rearrange code and add different locking to eliminate chances
Robert Adams
1
-26
/
+25
2015-01-04
BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.
Robert Adams
1
-2
/
+4
2014-12-31
BulletSim: add the beginnings of hull creation unit testing.
Robert Adams
1
-0
/
+67
2014-11-29
Somewhat improve avatar region crossings by properly preserving velocity when...
Justin Clark-Casey (justincc)
1
-3
/
+3
2014-11-25
refactor: Move methods to start a monitored thread, start work in its own thr...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-11-25
If Bullet is running on its own thread, use a reset event to control timing r...
Justin Clark-Casey (justincc)
1
-2
/
+9
2014-11-25
Make BulletSim thread be ThreadPriority.Highest if running
Justin Clark-Casey (justincc)
1
-0
/
+2
2014-09-03
Don't need to check separate physics status in bulletsim update since that me...
Justin Clark-Casey (justincc)
1
-2
/
+3
2014-09-03
Make bulletsim thread alarm if no update for 5 seconds.
Justin Clark-Casey (justincc)
1
-1
/
+4
2014-09-03
minor: fix indenting from previous commit b08ab1e
Justin Clark-Casey (justincc)
1
-7
/
+7
2014-09-03
If BulletSim is running on its own threads, start this thread via the thread ...
Justin Clark-Casey (justincc)
1
-3
/
+8
2014-07-30
BulletSim: thread safe handling of list of avatars.
Robert Adams
1
-3
/
+18
2014-07-29
Allow the "debug scene set physics false|true" command to work when bulletsim...
Justin Clark-Casey (justincc)
1
-1
/
+4
2014-06-20
BulletSim: add some locking for collision lists to prevent collsions
Robert Adams
1
-2
/
+8
2014-05-26
BulletSim: add locking of PhysObjects while processing simulation
Robert Adams
1
-14
/
+20
2014-04-23
Eliminated many warnings
Oren Hurvitz
1
-1
/
+1
2014-01-29
BulletSim: default physical terrain implementation to heightmap.
Robert Adams
1
-0
/
+8
2013-12-26
varregion: many more updates removing the constant RegionSize and replacing
Robert Adams
1
-0
/
+1
2013-11-04
varregion: add plumbing to pass region size from Scene down to the
Robert Adams
1
-2
/
+10
2013-09-11
BulletSim: add requestor's ID to post taint detail log message.
Robert Adams
1
-2
/
+3
2013-09-11
BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...
Robert Adams
1
-18
/
+37
2013-09-11
BulletSim: Extension parameters passed through the classes made to pass just ...
Robert Adams
1
-0
/
+1
2013-09-11
BulletSim: add physChangeLinkParams to set individual parameters on link cons...
Robert Adams
1
-14
/
+0
2013-09-11
BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...
Robert Adams
1
-0
/
+4
2013-08-27
BulletSim: add some protections for processing when shutting down.
Robert Adams
1
-2
/
+2
2013-08-14
BulletSim: add physical object initialized flag so updates and collisions
Robert Adams
1
-4
/
+8
2013-08-02
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
Robert Adams
1
-0
/
+17
2013-07-17
BulletSim: fix small bug where everything looked like it was colliding
Robert Adams
1
-0
/
+3
2013-07-08
BulletSim: make all the different angularVerticalAttraction algorithms
Robert Adams
1
-2
/
+2
2013-07-06
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...
Robert Adams
1
-1
/
+0
2013-06-30
BulletSim: add the reset of the last commit for flush log file problems.
Robert Adams
1
-1
/
+1
2013-06-30
BulletSim: fix an occasional crash with flushing log files.
Robert Adams
1
-4
/
+2
2013-06-10
BulletSim: add failure flag for meshing failure vs asset fetch failure
Robert Adams
1
-2
/
+2
2013-06-01
BulletSim: experimental movement of physics execution off of heartbeat
Robert Adams
1
-72
/
+199
2013-05-21
BulletSim: add gImpact shape type. Add logic to use gImpact shape
Robert Adams
1
-0
/
+2
2013-05-17
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
Robert Adams
1
-0
/
+6
2013-05-13
BulletSim: use heightmap terrain when using BulletXNA.
Robert Adams
1
-0
/
+4
2013-05-02
BulletSim: prims with no cuts created with single convex hull shape.
Robert Adams
1
-0
/
+3
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