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path: root/OpenSim/Region/PhysicsModules/BulletS/BSPrimLinkable.cs (unfollow)
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2015-11-30BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams1-4/+3
2015-09-01Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ve...Diva Canto1-1/+0
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-2/+2
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2014-11-30BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made c...Robert Adams1-10/+0
2014-11-30BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members ...Robert Adams1-21/+1
2014-11-30BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waitin...Robert Adams1-1/+23
2014-11-30BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...Robert Adams1-0/+8
2014-04-23Eliminated many warningsOren Hurvitz1-0/+2
2013-09-11BulletSim: pass both root and child BSPhysObjects to Extension function. Upda...Robert Adams1-7/+7
2013-09-11BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams1-3/+3
2013-09-11BulletSim: Extension parameters passed through the classes made to pass just ...Robert Adams1-6/+9
2013-09-11BulletSim: add extended physics function physGetLinkType(linkNum). Add implem...Robert Adams1-2/+9
2013-09-11BulletSim: add physChangeLinkParams to set individual parameters on link cons...Robert Adams1-5/+13
2013-09-11BulletSim: add physChangeLinkSpring to change linkset link to be a spring con...Robert Adams1-7/+2
2013-09-11BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...Robert Adams1-9/+20
2013-09-11BulletSim: move linkset extension operations into BSPrimLinkable where they s...Robert Adams1-0/+41
2013-09-11BulletSim: fixes for change linkset implementation of physical linksets.Robert Adams1-3/+8
2013-08-02BulletSim: When converting linkset types, don't try to change the listRobert Adams1-9/+20
2013-08-02BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams1-0/+30
2013-07-23Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...Robert Adams1-7/+25
2013-07-22Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams1-25/+7
2013-07-22BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams1-7/+25
2013-07-06BulletSim: implementation of linkset center-of-mass.Robert Adams1-4/+7
2013-07-06BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...Robert Adams1-0/+10
2013-07-06BulletSim: comments and non-functional changes working toward the center-of-g...Robert Adams1-4/+15
2013-06-30BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams1-1/+4
2013-05-03BulletSim: zero vehicle motion when changing vehicle type.Robert Adams1-0/+4
2013-04-29BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams1-4/+4
2013-04-29BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams1-6/+3
2013-04-08BulletSim: moving comments around. No functional change.Robert Adams1-0/+9
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams1-1/+2
2013-02-12BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams1-1/+3
2013-02-08BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams1-1/+1
2013-02-08BulletSim: reclass BSPrim into layers so linkset and physical world displacem...Robert Adams1-0/+179