Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: change method signatures for internal AddForce methods to remove | Robert Adams | 2016-01-18 | 1 | -6/+10 |
| | | | | | | confusion about push forces. The latter is an external, physics engine interface feature (the force parameter has a different unit if pushing vs adding force) and that distinction is not used internally. | ||||
* | remove the use of Vector3 for axis locks on the rest of engines | UbitUmarov | 2015-10-21 | 1 | -5/+5 |
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* | Implement an overridable implementation of PhysicsActor.SetVehicle() | Robert Adams | 2015-10-02 | 1 | -0/+53 |
| | | | | | | | that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation. | ||||
* | add get method on physics actors PIDHoverActive | UbitUmarov | 2015-09-30 | 1 | -0/+4 |
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* | demote ConvexDecompositionDotNet to a simple dll, i had made it a region module | UbitUmarov | 2015-09-09 | 1 | -1/+1 |
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* | a mess with Modules and Module | UbitUmarov | 2015-09-08 | 1 | -1/+1 |
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* | fix some compile | UbitUmarov | 2015-09-08 | 1 | -1/+1 |
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* | Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ↵ | Diva Canto | 2015-09-01 | 1 | -1/+0 |
| | | | | very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior. | ||||
* | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 1 | -1/+1 |
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* | Renamed the namespaces too | Diva Canto | 2015-08-30 | 1 | -3/+3 |
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* | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 2015-08-30 | 1 | -0/+1896 |