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path: root/OpenSim/Region/PhysicsModules/BulletS/BSPhysObject.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-3/+3
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* BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams2016-11-131-8/+26
| | | | | | | Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity sets a velocity target and the movement motor is used to accelerate the' avatar to that velocity.
* BulletSim: zero velocity target when setting velocity through theRobert Adams2016-10-031-1/+1
| | | | SetMomentum method.
* BulletSim: fix problem with avatar velocity going to zero when flying acrossRobert Adams2016-09-301-1/+44
| | | | | | region boundries. Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and have both BSPrim and BSCharacter share the code.
* change bullet relative velocity sign to match ubOdeUbitUmarov2016-07-251-1/+1
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* BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams2016-01-191-4/+7
| | | | | usually stop the collider so velocity is often small. Also remove some chatty debug messages.
* BulletSim: change method signatures for internal AddForce methods to removeRobert Adams2016-01-181-3/+3
| | | | | | confusion about push forces. The latter is an external, physics engine interface feature (the force parameter has a different unit if pushing vs adding force) and that distinction is not used internally.
* BulletSim: fix Mantis 7798: land collisions not working.Robert Adams2016-01-101-2/+6
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* BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams2016-01-101-0/+6
| | | | which called BSCharacter.AddForce, can now move a character.
* BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams2015-11-301-14/+22
| | | | | | collider and collidee clearer. Also fix (when did it break?) avatars not moving if standing on a moving object. Now friction will move avatars if standing on a disc or the top of a train.
* let Bullet do collision sounds (RAdams plz fix the relative speed)UbitUmarov2015-11-291-1/+8
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* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-301-1/+1
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* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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* Renamed the namespaces tooDiva Canto2015-08-301-2/+2
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* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-301-0/+620