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My fork of OpenSim for IG and DG, called SledjChisl.
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PhysicsModules
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BSPhysObject.cs
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2012-09-27
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Robert Adams
1
-8
/
+21
2012-09-27
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
1
-7
/
+131
2012-09-15
BulletSim: Remove calculation and passing of unused collied object type.
Robert Adams
1
-1
/
+1
2012-09-15
BulletSim: Way too many changes in one commit.
Robert Adams
1
-1
/
+1
2012-09-07
BulletSim: Add Bullet body and shape to BSPhysObject and rename
Robert Adams
1
-1
/
+5
2012-08-31
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
1
-58
/
+60
2012-08-31
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...
Robert Adams
1
-19
/
+22
2012-08-15
BulletSim: add hinge constraint.
Robert Adams
1
-62
/
+55
2009-08-16
* Fixes potential NulRef in MRM Security Checks.
Adam Frisby
1
-2
/
+3
2009-08-16
* [MRM] Implements permission checks on IObject implementations in SOPObject....
Adam Frisby
1
-0
/
+13
2009-08-16
Add copyright headers. Formatting cleanup.
Jeff Ames
1
-1
/
+28
2009-08-16
* Beginnings of a Security Credential system in MRM. This will eventually lea...
Adam Frisby
1
-0
/
+21
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