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path: root/OpenSim/Region/PhysicsModules/BulletS/BSPhysObject.cs (unfollow)
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2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov1-1/+1
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-2/+2
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2015-08-24Revert "BulletSim: delay adding a scene presence to the list of presences"Robert Adams1-10/+2
2015-08-23BulletSim: delay adding a scene presence to the list of presencesRobert Adams1-2/+10
2015-08-09BulletSim: rearrange code and add different locking to eliminate chancesRobert Adams1-15/+13
2015-08-06BulletSim: rearrange code and add some tests to try and resolve theRobert Adams1-5/+6
2014-12-31BulletSim: Add axis locking enabled through the ExtendedPhysics module.Robert Adams1-2/+11
2014-11-30BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...Robert Adams1-0/+9
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)1-1/+1
2014-11-19If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey1-1/+6
2014-07-26BulletSim: rearrange code for sensing whether shapes have beenRobert Adams1-0/+5
2014-06-20BulletSim: add some locking for collision lists to prevent collsionsRobert Adams1-2/+7
2013-09-11BulletSim: remove collision cache clearing logic for physical objects.Robert Adams1-2/+5
2013-09-11BulletSim: add ClearCollisionProxyCache function to API.Robert Adams1-2/+10
2013-09-11BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams1-3/+3
2013-08-14BulletSim: include check for volume detect in check for zeroing avatar motion.Robert Adams1-1/+5
2013-08-14BulletSim: add physical object initialized flag so updates and collisionsRobert Adams1-0/+4
2013-08-12BulletSim: add check in avatar stair step code to verify the collisionRobert Adams1-0/+1
2013-07-30BulletSim: make density display and return value consistant with howRobert Adams1-1/+14
2013-07-23Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...Robert Adams1-0/+11
2013-07-22Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams1-11/+0
2013-07-22BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams1-0/+11
2013-07-17BulletSim: fix small bug where everything looked like it was collidingRobert Adams1-6/+7
2013-07-07BulletSim: rename position and orientation variables to remove theRobert Adams1-2/+2
2013-07-06BulletSim: implementation of linkset center-of-mass.Robert Adams1-0/+3
2013-06-30BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams1-0/+1
2013-06-10BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams1-1/+1
2013-05-06BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams1-3/+6
2013-04-30BulletSim: fix error messages created while an avatar has no initialRobert Adams1-0/+3
2013-04-30BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...Robert Adams1-1/+2
2013-04-29BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams1-4/+4
2013-04-29BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams1-26/+26
2013-04-29BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams1-9/+2
2013-04-23BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams1-5/+17
2013-04-09BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.Robert Adams1-0/+6
2013-04-08BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams1-17/+18
2013-04-08BulletSim: complete movement of physical object action code out of theRobert Adams1-146/+80
2013-03-31BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams1-1/+1
2013-03-31BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams1-0/+11
2013-03-25BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams1-4/+8
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams1-6/+60
2013-02-12BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams1-11/+20
2013-02-08BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams1-3/+3
2013-02-08BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams1-21/+0
2013-02-07BulletSim: Adapt BulletSim to the newer physical properties. ViewerRobert Adams1-1/+3
2013-02-07BulletSim: add user setting of friction, density and restitution.Robert Adams1-5/+12
2013-02-06BulletSim: set removing zero width triangles in meshes to be enabled by defau...Robert Adams1-0/+1
2013-01-31BulletSim: clean up TargetVelocity implementation by using the default defn i...Robert Adams1-12/+0