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path: root/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-105/+105
2016-03-06BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams1-0/+3
2016-03-06BulletSim: Send out avatar position update if velocity is now zeroRobert Adams1-1/+1
2016-01-20BulletSim: increase default value of AvatarStopZeroThreshold as this reducesRobert Adams1-1/+1
2016-01-10BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams1-2/+13
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-2/+2
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2015-01-25BulletSim: add parameters and parameter definitions for VHACDRobert Adams1-0/+44
2015-01-07BulletSim: tweek step parameters and logic to make walking up stepsRobert Adams1-4/+10
2014-11-25Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether a...Justin Clark-Casey (justincc)1-0/+3
2014-07-29Allow the "debug scene set physics false|true" command to work when bulletsim...Justin Clark-Casey (justincc)1-0/+10
2014-06-27Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha...Vegaslon1-0/+3
2014-06-18BulletSim: more tweeks to AliciaRaven's flying mods. Added parametersRobert Adams1-0/+6
2014-05-17BulletSim: adjust avatar step up parameters to better walk up smallRobert Adams1-2/+2
2014-04-28BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSimRobert Adams1-0/+3
2014-04-12BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams1-1/+1
2014-04-10BulletSim: small tweek to avatar height reduce feet embedded into prims.Robert Adams1-1/+1
2014-04-02BulletSim: make avatar physical shape to be a rectangle rather thanRobert Adams1-3/+6
2014-02-11BulletSim: the minimum vehicle velocity was set too low so moving slowRobert Adams1-0/+6
2014-01-29BulletSim: default physical terrain implementation to heightmap.Robert Adams1-1/+1
2013-10-23BulletSim: change collision flags for groundplane to not interact with static...Robert Adams1-0/+5
2013-09-20BulletSim: reduce avatar walking stopped threshold.Robert Adams1-0/+3
2013-09-11BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams1-1/+1
2013-09-11BulletSim: adjust avatar capsule height calculation to be closer to defined S...Robert Adams1-2/+2
2013-09-11BulletSim: update C++ HACD parameters to values that handle enclosed hollow s...Robert Adams1-8/+8
2013-08-08BulletSim: adjust avatar position when the avatar's size is changed.Robert Adams1-2/+2
2013-07-30BulletSim: make density display and return value consistant with howRobert Adams1-6/+7
2013-07-23BulletSim: Turn on center-of-mass calculation by default.Robert Adams1-3/+5
2013-07-09BulletSim: add parameter to optionally disable vehicle linear deflection.Robert Adams1-1/+7
2013-07-08BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams1-3/+12
2013-07-06BulletSim: comments and non-functional changes working toward the center-of-g...Robert Adams1-0/+3
2013-06-30BulletSim: add inTaintTime parameter to collision cache clear function.Robert Adams1-3/+3
2013-06-20BulletSim: rework velocity updating when not colliding and not flyingRobert Adams1-0/+3
2013-06-05BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams1-1/+1
2013-06-01BulletSim: experimental movement of physics execution off of heartbeatRobert Adams1-0/+8
2013-05-27BulletSim: default using mesh asset hulls to 'true'. This means that,Robert Adams1-2/+2
2013-05-26BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams1-1/+1
2013-05-24BulletSim: add VehicleInertiaFactor to allow modifying inertia.Robert Adams1-0/+3
2013-05-22BulletSim: correct errors caused by misspelled INI parameter spec.Robert Adams1-1/+1
2013-05-22BulletSim: add code to experimentally use asset hull data.Robert Adams1-0/+3
2013-05-21Revert "BulletSim: add code to experimentally use asset hull data."Robert Adams1-3/+0
2013-05-21BulletSim: add code to experimentally use asset hull data.Robert Adams1-0/+3
2013-05-21BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams1-0/+3
2013-05-13BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams1-0/+9
2013-05-13BulletSim: use heightmap terrain when using BulletXNA.Robert Adams1-1/+1
2013-05-06BulletSim: simplify parameter specification by reducing the number ofRobert Adams1-190/+93
2013-05-02BulletSim: prims with no cuts created with single convex hull shape.Robert Adams1-0/+5
2013-04-29BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams1-3/+3
2013-04-23BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams1-2/+13